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Chip is back and this time he's teamed up with Melinda to try and solve even more puzzles built from a combination of new and old monster, hazards and game elements created by Vladimir Gerajkee The Puzzle Master.
Make the most out of every turn when dice decide your fate. When your means of movement and attack, as well as your healthbar consist of dice, you better hope you have brought the right ones.
Lead a group of toads as they fight against Baron Samedi’s evil forces in a challenging mix of turn-based tactics and roguelike deckbuilding. Synergise card effects, build a settlement and engage in strategic combat to thrive in the cursed bayou.
"Victory 7" is a roguelike-style game with the theme of slot x deck build.
Heart Lake is a first-person pixel-style game. Different personalities have different and distinct personalities. Players experience different journeys in the process of getting along with different personalities, and finally help the protagonist grow up.
Orlando the Fireman is a really simple game where you play as the title character trying to save as many lives you can from burning buildings. A game about real-world heroes with a style inspired by our favorite 80s character.
Two small classics from Clarus Victoria published in 2013, Stone Age and Bronze Age, are now available on Steam! Manage an ancient tribe in the African Savannah, build the first city in the Fertile Crescent, guide your people across prehistory and lead them to Victory!
Explore this lovingly crafted world with all its odd inhabitants as you deliver messages to the spirits. Make your mark in the wordless narrative - with a Tiny Echo.
Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Ostriv is a city-building game that puts you in a role of a governor of an 18th century Ukrainian town to challenge your creative skills and management abilities. Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player's creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.