Time Pilot 84
Buy
Part of collection:
Time Pilot
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors. There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.
Could be interesting
A cyberpunk multi-directional shoot 'em up for the PC Engine. Metal Stoker is a top-down, multi-directional shoot 'em up for the PC Engine, developed and published by Face (possibly through their subsidiary brand Sankindo). The game features the subtitle "Neo Hardboiled Shooting". The goal of the game is to explore each stage, fight a boss and move onto the next. Some stages are comprised of several linear enclosed areas that require that the player clear the room of enemies before they can proceed, while others are more open and let the player scroll in multiple directions while seeking out their foes. The story is sparse, and concerns the player's testing out of a new Custom CS-05 tank through a series of simulations. The game was released exclusively for the PC Engine. It has yet to be rereleased in any capacity.
A quarter-century after the arcade hit Raiden first left its mark on the shooting genre, the series now comes to the Xbox One in its most modern and advanced form yet! Join the war for Earth's future, where the tide of battle holds constant surprises, in this game that's easy to learn, but difficult to master. Using Xbox One cloud functionality to its fullest, now all players can easily access their data, allowing you and your comrades-in-arms to enter the fray side-by-side!
Battle-Girl, by Ultra/United, is an arcade style top-down shooter for Mac OS and Windows released in September 1997. Gameplay is similar to Robotron 2084, but uses vector graphics and different level designs like Tempest. High-pace arcade action.
Horizontal shoot 'em up for the PC Engine. The player, as cyber-diver Syd, must fly his hoverbike through the future city of Kabukicho to rescue his partner Deva from the corrupt police. Download is a horizontal shoot 'em up set in a dystopian cyberpunk future in which the main character, Syd, is haunted by memories of his friend Ohala falling to a cybernetic menace. Meanwhile, he receives a call from his contact/partner Deva and must rush to her rescue when she is abducted by the Kabukicho police force. The game's story is depicted in a series of animated vignettes before each stage, similar to Ninja Gaiden. Beginning with the mean streets of Kabukicho, Syd will eventually jack into the internet and fights in a similar manner through cyberspace.
Psychic Storm is a vertically scrolling shoot-em-up in which the player takes the role of four characters who must protect Neo Hong Kong City from an assault by vicious insectoid aliens.
Save the galaxy of arachnids attacks.
A vertical-scrolling shoot ’em up spinoff of Earth Defense Force 4.1.
A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.
A shooting game featuring a Defender style left/right shooting ship. Enemies drift onto the screen with increasing speed, somewhat reminiscent of Geometry Wars.
A Tempest inspired game written by Eric Popejoy and published by Adventure International for the Apple II.