Tinhead
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Yoshi's Island DS is a 2D platformer for the Nintendo DS in the Yoshi's Island series. It is the sequel to Super Mario World 2: Yoshi's Island, where Kamek and the Toadies have kidnapped all the babies in the world in search for the star children, a group of seven babies who possess powerful stars in their hearts. While the game is heavily derivative from Super Mario World 2: Yoshi's Island, including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on Yoshi's back, who all have special abilities that are required to complete levels.
Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana.
Skybolt Zack delivers a unique gaming experience - all the fun and excitement of an arcade platformer married with the feel of a Japanese rhythm game. Ditching the pixel perfect precision of traditional platformers, Skybolt Zack introduces new mechanics that are equally challenging but fresh and exciting. Players will have their dexterity and quick thinking tested in equal measure. Reacting to the enemies on screen, players must Dash and Rocket Punching and Charge Attack their way from enemy to enemy by colour matching the buttons on the gamepad to the enemies on screen before bouncing off of them to reach new heights. The higher the player climbs, the more difficult the game gets, but the more rewarding it becomes... Skybolt Zack is designed to prioritise gameplay above all else, featuring 48 frantic, colourful and challenging levels. The player is always in control of their success or failure, testing their fortitude with every failure and rewarding every success with intense euphoria!
When an old woman's computer system is taken over by a fascist virus bent on total annihilation, you assume control of an ordinary software program transformed into an elite combat machine. Retake the system and build your character into a formidable instrument of retribution.
A mysterious agent, capable of becoming a digital ghost, sneaks aboard the Nakamura Space Station. This is where the fun begins: the station is well-protected with its heavy defences, never-ending arsenal of weapons, and mysterious artifacts. It will all have to be destroyed.
This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.
Murder bosses, collect and equip their skulls. A pixel-perfect platformer focused on exploration and hard but fair combat.
Dash, slice, and leap through masterfully designed levels filled with sharply honed ninja platforming action. Authentic 8-bit presentation with hand-crafted sprites, a detailed pixel aesthetic, and perfect controls. Modern touches like fluid animation, multi-layered parallax backgrounds, and evolved game design. Take down more than a dozen apocalyptic bosses, from enormous war machines to your synthetic clan rivals. Relive the authenticity of classic 8-bit challenge or experience it for the first time. with an added convenience or two.
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.