Type & Tell
31.12.1982
Genre:
Simulator
Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module.
The instruction manual suggests the following games that can be played:
Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make.
Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life.
Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show.
War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end of that available space, they lose.
Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module.
The instruction manual suggests the following games that can be played:
Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make.
Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life.
Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show.
War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end of that available space, they lose.