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Dying days of the Stalingrad Campaign saw the Wehrmacht reeling under heavy blows.
This prequel DLC, whose events happen prior to "Stalingrad Campaign", completes the Eastern Front story as told by "Unity of Command". Take control of the Wehrmacht and its allies in Operation Barbarossa, from the dramatic early victories all the way to ignominious defeat at the gates of Moscow.
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Unity of Command
Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
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The player can take control of American, British, Russian, or German forces to play out battles that are set in World War II. The game is primarily a strategy game, but the player can take control of his or her forces and direct them with the keyboard and mouse for additional depth of control.
When Germany is defeated in 1945, the Allies and the new Soviet alliance fight for supremacy. World War III is drawing closer. Play as the ruler of one of 175 countries through World Wars II and III. As the Allies and the Soviet Union clash in Europe, the fate of the world hangs in the balance.
Age of Conquest is a Risk-like turn-based grand strategy wargame.
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world?
Soaring through deadly realistic 3D landscapes, pilots can engage in numerous action-packed single-play missions involving air-to-air, air-to-ground, search & destroy and escort missions.
Prepare for the ultimate grand strategy experience. International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. Making History II: The War of the World gives players the power to take full control of any world nation, colonies, regions, cities, and military units during the time leading up to and during the Second World War. Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. Developing production and research facilities in cities transforms them into centers of industry and technology. Upgraded cities can produce new units and unlock advanced technologies. At the region level, you can build large-scale defensive structures such as radar arrays and fortifications, develop transportation infrastructure, and expand the resource production needed to fuel your economy. Victory on the world stage will require that all levels of your empire work together towards your goals. Every turn offers countless decisions and options to move forward, writing the history of your empire. Will you block trade routes with your navy, choking off enemy supplies? Will you grant a restless ethnic or religious group independence to prevent widespread revolt? Will you build up your trade agreements and expand your influence with industrial might, or invest in an expensive, technologically advanced army to crush all opposition? In addition to keeping domestic and economic plans on track, you will be challenged by outside powers - Controlled by human players in a multiplayer match or period-inspired AI - that will pursue their own national agendas and interfere in the affairs of you and your allies. A shifting political and economic landscape keeps world powers busy adjusting plans, preparing for inevitable clashes.
Bannermen is a real-time strategy (RTS) game, developed by the Swedish studio Pathos Interactive. The game will test your abilities as a battle commander where the main tasks consist of base building, resource management and battling enemy armies. The game takes place in a semi-fantasy medieval world that has been brutally damaged due to decades of war, starvation and natural disasters. The people are in desperate need of a powerful leader that can unite the kingdom. Many tribes claim their right, but there is only room for one banner in the kingdom capital. Command your troops through the war-ridden land, place your banner and let no one stand in your way to fame and glory!
Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG. Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.
A turn-based strategy game for the Dreamcast. Part of the long-running Daisenryaku franchise.
Gary Grigsby’s War in the East consists in a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition. This game is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.