U.S. Most Wanted: Nowhere to Hide
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John McClane is back. Many years have passed since his work in New York, and he now works for the Century City Police Department (CCPD) in Los Angeles. You are in John's shoes as he must face a new threat. Piet Gruber, the son of Hans Gruber and McClane's old enemy, is up to no good at the Townsend Art Museum. He has stolen valuable art and kidnapped John's now adult daughter and fellow CCPD police officer, Lucy. This game is a First Person Shooter, but it also adds two features: Stealth Mode and Hero Time. Stealth Mode allows John to sneak around quietly, even being able to grab his foes and use them as hostages. This means it may not be best to go in guns blazing, when they could be arrested. Hero Time allows John to react far more quickly, just like Bullet Time in Max Payne. Hero Time is earned by saving hostages and performing heroic tasks in the game.
During the events of the first, the original Virtua Cops, Michael "Rage" Hardy and James "Smarty" Cools shut down the E.V.I.L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. And the final, fourth member of the E.V.I.L Inc. gang, international terrorist Joe Fang is believed to have been killed in a helicopter crash, though his body was never found. After the downfall of E.V.I.L Inc., a comprehensive investigation of their black market and gun-running activities was launched in the Virtua City bank. Last year it looked as though the Virtua Squad had finally put an end to the E.V.I.L Syndicate’s reign of crime over Virtua City. The gangleaders were all either behind bars, in intensive care, or under 6 feet of dirt. And the Virtua City Police Special Investigations Unit got a new member in the shape of Janet Marshall, an expert in criminal psychology profiling. Then trouble started brewing in unlikely places.... The vice-president of the Virtua City Bank was killed in shady circumstances that were only officially termed "accidental". And the swollen accounts of the now-defunct E.V.I.L Syndicate, which he had been suspected of laundering, were emptied overnight. The missing funds amounted to more than the GNP of most small countries. Meanwhile, on the other side of town, alarms break the quiet and calm of the Virtua City air. A daring daylight raid on the biggest jeweler’s in the state! And at the site of the new subway construction, there’s been an unusual amount of unexplained activity involving some very suspicious-looking materiel. Looks like the E.V.I.L is reborn.
In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time. As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers. OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists. The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher). The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor. OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this. OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions). Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.
Payday: The Heist is an action filled first person shooter that lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”. Load out with an array of weaponry and equipment. Navigate six high-stake heists with three other live or A.I. Co-Op partners in crime.
The game is a first-person shooter that follows the plot of the first Die Hard film. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated. The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.
Global Operations is a first-person tactical shooter computer game developed by Barking Dog Studios and published by both Crave Entertainment and Electronic Arts. It was released in March 2002. (Wikipedia)
In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health. Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.
Following the collapse of the Soviet Union in 1991, the economic situation in Russia and the former Eastern Europe falls into chaos. Terrorism in the region is commonplace as people fight a seemingly endless stream of battles for supplies and other necessities. In this power vacuum though a dangerous a situation arises: the Russian mafia has begun buying up surplus military equipment with the assistance of current members of the Russian Army. During one such arms deal Rainbow forces raid the meeting grounds and recover weapons grade plutonium, tracing the fissile material to a nearby naval base.
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.