Velocity
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Velocity
This critically acclaimed sequel to Velocity Ultra weaves together two classic game formats into one seamless adventure, featuring puzzle-platforming action alongside award-winning top-down shoot 'em-up gameplay!
Velocity Ultra is an award-winning top down shooter that puts you in control of the galaxy’s only Quarp Jet, an advanced spacecraft with the ability to teleport at will. Tasked with rescuing survivors from a collapsed black hole, you’ll need to use both firepower and quick-wits to catapult the Quarp Jet through 50 levels of sci-fi action. Featuring explosive visual effects, an anime-inspired art style and an exhilarating electronic soundtrack, Velocity Ultra combines the speed, ferocity and challenge of classical arcade shooters while introducing a whole new layer of complexity to the genre with unique puzzle mechanics.
Velocity is a shoot 'em up involving navigating the Quarp Jet: a teleporting spacecraft – through space, whilst avoiding and defeating enemies using bombs that can be flung in cardinal directions. The main goal of the game is to rescue stranded ships.
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Compared to DonPachi, DoDonPachi is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.
Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.
This critically acclaimed sequel to Velocity Ultra weaves together two classic game formats into one seamless adventure, featuring puzzle-platforming action alongside award-winning top-down shoot 'em-up gameplay!
Alpha Mission is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
Ever wanted to play a game where you don't have to waste even one second on the tutorial? Where the only thing you have to do is destroy aliens, rake in cash, flirt with the shopkeeper and upgrade your ship to destroy even more aliens? Then A Space Shooter for 2 bucks! is the game for you! Plus, it's only 2 Bucks! That's like, the best deal EVER! -Destroy ten different kinds of alien ships across sixteen different levels -Annihilate five alien generals and steal their unique weapons -Make money to upgrade your ship, then kill more aliens -Enjoy ten different types of power-ups -Enjoy philosophical banter with your ship's trusty AI Edgar IV. Nahh just kidding! Embark on an epic journey across the stars to destroy X, the Supreme Alien God Emperor, and bring peace to the universe. Bah! Who're you kidding? You're doing this 'cause you get a tremendous kick out of blowing alien scum to smithereens!
Floating Cloud God Saves the Pilgrims is a Playstation Mini game for PSP and Vita. Floating Cloud God Saves the Pilgrims is exactly that, a 2D shooter built around the eponymous deity (controlled by the player) and his quest to protect eight pilgrims in their journey across perilous territories. Your own shots just knock their hats off, but getting hit by anything else will kill a pilgrim and send their spirit floating off with a sad little wail. This is bad not only because the pilgrims are a de facto health bar (losing them all ends the game) but powering up Cloud God depends on harvesting their love - juicy little hearts that pop up whenever you kill an enemy and increase in size as you blast more. You must get all of the love (given form as hearts) that they release, which then makes you much more powerful than you already are. You increase in size, look more menacing, and your attacks are more powerful. The pilgrims get the most excited when they witness ambushing ghosts and ghouls get annihilated by you. When they are excited, they produce more love, meaning more power to you. However, you have to be very careful when shooting. You grow weaker with every shot, so try not to channel your inner war-freak and have a little restraint, for the good of both yourself and the pilgrims. You also lose some of your steam if you get hit by enemy forces. And sometimes, the situation calls to for you to sacrifice your mightiness and provide cover to the pilgrims from the enemy assault with your own self. There are two types of attack: the normal shot (by pressing X), and the bomb shot (by pressing Circle). The direction of the normal shot depends on what direction you are pressing, so there is some strategy to what part of the screen you should be shooting from. Being too far from your pilgrims is very dangerous but allows you to cover more ground, while launching a full frontal assault can protect your pilgrims by absorbing all the incoming fire. You have to think through, in real time, what tactics you would like to employ. You can always get in the middle, then rush forward, then get to a safe distance; mix and match, and you got yourself going. The bomb shot is used if you are above the enemy. But that’s not all, as some enemies can’t be killed with the bomb shot, only with the normal shot, and vice versa. There are also enemies where you have to inflict bomb shot damage first before switching to the normal shot to take them out. Enemies are varied, and they look good, even if they are vile and evil. There are boss fights, too, to keep you on your toes. The Cloud God's powers and the heart system mesh so well that any enemy can be destroyed in a blink - so they've got to be deceptive, sneaky, and sometimes numerous. Paper lanterns send out an arcing flame on death, red-eyed foxes hide in the scenery, imps swoop to carry off unlucky pilgrims and bobbing doll heads send out swarms of kisses. Hands start clawing up from the ground, crows dive-bomb your crew, and demons with phallic noses launch them as languorous, looping rockets. The cheeky oriental stylings are gorgeous, transforming symbols into everything from freaky momiji to dick-nosed devils. As this suggests, one of the reasons Floating Cloud God is such a pleasure to play is its visual inventiveness, which has room enough for everything from Wario tributes to what looks like a crying poo. This big lump of a thing, which is introduced in a level called The Saddest Enemy, explodes into gobbets of mini-poo that are very useful for building up a heart multiplier. Perhaps they're babies? That would explain the sadness. Floating Cloud God has bags more where that came from, and despite the Minis tag has plenty of room to breathe (there are seven worlds with 27 stages, including boss fights). And it keeps on surprising. The controls are simplicity itself: left stick to move, one button to shoot and one to bomb. But you soon realise the subtlety of how shooting affects movement and vice-versa, which fairly soon you're depending on against every enemy pattern. The pilgrims, too, are loosely tied to Cloud God during some sections, and learning how to manage their momentum is another little learning curve. The final touch is a minor detail that ties up everything. The pilgrims' hats can be improved. There's no in-game benefit to this, beyond looking much more awesome, and it's done by completing stages without losing a single pilgrim. Obviously, if you start this process on the first level and never lose a pilgrim, the hats just keep getting better. Seems like such a small thing, doesn't it? Soon nothing but a perfect run will do. The restart option is accessible, knowing, and tempting. Every time a pilgrim fell, it was too much to take - I didn't see their tiny spirit float off to heaven so much as all my future headwear ambitions. And to be fair, by that point I had four dudes with top hats, two with octopus heads and two with space hero helmets. You can't be replacing any of them with Norman and his brown cap just because some demon gets a lucky shot in. That's the best thing about Floating Cloud God Saves the Pilgrims. You do want to save them, and not just because they represent 'health'. The hats are a big part of it, but just as much is the sense of pride in being a badass god - harvesting power at the right moment to smash through oncoming waves, battling desperate rear-guard actions against hails of deadly kisses and throwing yourself in bodily as a last resort (which sometimes works!). The little yelp as a pilgrim goes down is a sharp reprimand, a blow to the daydreams of an all-conquering deity. This description was compiled from the following reviews: http://www.eurogamer.net/articles/2012-04-19-floating-cloud-god-saves-the-pilgrims-review http://www.pspminis.com/8859/floating-cloud-god-saves-the-pilgrims-review-if-the-indication-of-a-good-game-is-a-lengthy-title-then-that-rule-applies-here/
The SYD mission was successful, but the current era was only one place under attack. The invaders also traveled back in time, hoping to rewrite history. Only the six experimental space-time battleships known as ZIG could stop them, but they were attacked upon taking off. Now trapped in the past, they have no way to return to the present. Bermuda Triangle is a scrolling shooter designed by the same team as Ikari Warriors. The player must survive each of the 9 levels, which automatically scroll both up and down, long enough to reach and destroy the boss. The ZIG, being a much larger ship than most scrolling shooter ships, can sustain several hits before being destroyed, and has both a straight ahead shot and a rotating turret that can fire in 8 directions. SYD ships can be picked up in levels and will fly near the ZIG in four different formations. They can block enemy shots but will be destroyed if hit by enemy ships. Energy can be picked up as well, which will either restore lost health or, at full health, power up the attack of the ZIG and SYDs. The arcade version uses a rotary joystick to control the turret, but the PlayStation port places the turret controls on the shoulder buttons.
Fly planes on your phone with this Combat-like plane game
A shmup where you kill dinosaurs.
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.