DoDonPachi
Buy
Part of collection:
Dodonpachi
(last 3 games)
A complete re-release of the bullet hell game "DoDonPachi DaiOuJou" (Blissful Death), originally released at arcades in 2002! Besides being an authentic port to the original experience, it also includes new visuals and sounds, and the late arcade version "Black Label". Various functions that are common in the M2-Shot Triggers series are also installed in this work! "Super Easy Mode", so you can enjoy the game with casual difficulty; "Arcade Challenge Mode", that allows you to practice any stage repeatedly; "M2 gadget", that displays various useful information on the borders of the screen; And more! In addition, it supports online ranking & replay downloads; Quick save and quick load; Vertical screen monitor display (TATE mode); Settings that allow you to finely customize the game content, etc.
Once again the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting... The bee is still humming. The legendary bullet-hell shoot-’em-up series from CAVE Co., Ltd., has now made its way to Nintendo Switch.
“It's better to die.” Confirm it with your own eyes. The most deadly barrage in history spreads in the palm of your hand. "DoDonPachi DaiOuJou" is a vertical scrolling shooting game released in 2002. The game's addictive game system, detailed worldview, and challenging difficulty level have won the support of many users. ``DoDonPachi DaiOuJou DX'', which is being reprinted as an archive this time, is a feature phone ported version of the same work. Not only can you take on a barrage of threats, as the title suggests, ``Great Death'', but you can also compete with users from all over the world for your score, thanks to online ranking support. There are also plenty of elements that allow you to change your play style according to your skill and preference, such as changing the difficulty level, selecting your own aircraft type, and selecting an enhanced type (element doll). For both shooting game beginners and bullet hell experts. Challenge the line of death and charm the way of death.
Part of franchise:
Dodonpachi
(last 3 games)
A complete re-release of the bullet hell game "DoDonPachi DaiOuJou" (Blissful Death), originally released at arcades in 2002! Besides being an authentic port to the original experience, it also includes new visuals and sounds, and the late arcade version "Black Label". Various functions that are common in the M2-Shot Triggers series are also installed in this work! "Super Easy Mode", so you can enjoy the game with casual difficulty; "Arcade Challenge Mode", that allows you to practice any stage repeatedly; "M2 gadget", that displays various useful information on the borders of the screen; And more! In addition, it supports online ranking & replay downloads; Quick save and quick load; Vertical screen monitor display (TATE mode); Settings that allow you to finely customize the game content, etc.
Dear Danmaku believers, it's time for a deadly trial. Prove your strength in front of your ever-growing opponent. Cave's shooting games are all about danmaku. But how good am I really? A work that answers that question has finally appeared. This work, "Danmaku Kentai Shikan" is a shooting game that diagnoses your ability to respond to barrage by continuing to fight against opponents who become stronger each time you defeat them. In this work, which is called ``DaiOuJou-hen'', the brutal bosses of ``DoDonPachi DaiOuJou'' will block your challenge. In addition to the in-game class evaluation, this game also supports online rankings, so you can further hone your skills by competing with users from all over the world. Those who are not afraid of death, aim for the top of the barrage.
“It's better to die.” Confirm it with your own eyes. The most deadly barrage in history spreads in the palm of your hand. "DoDonPachi DaiOuJou" is a vertical scrolling shooting game released in 2002. The game's addictive game system, detailed worldview, and challenging difficulty level have won the support of many users. ``DoDonPachi DaiOuJou DX'', which is being reprinted as an archive this time, is a feature phone ported version of the same work. Not only can you take on a barrage of threats, as the title suggests, ``Great Death'', but you can also compete with users from all over the world for your score, thanks to online ranking support. There are also plenty of elements that allow you to change your play style according to your skill and preference, such as changing the difficulty level, selecting your own aircraft type, and selecting an enhanced type (element doll). For both shooting game beginners and bullet hell experts. Challenge the line of death and charm the way of death.
Could be interesting
Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!
Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.
Kyuiin is a horizontal shoot-'em-up set in a fairy tale world. The players control a boy (and a girl in 2-player mode) who flies around on a vacuum cleaner fighting an array of fairy tale characters like Snow White, The Big Wolf, Frog Prince etc. In addition to a standard primary attack there is an ability to suck up certain enemies and projectiles into the vacuum thus building up a special power. Once activated this special power sends back all enemies that have been sucked in into a beam of energy and it grants a short period of invincibility. There is also a backfire cannon helpful against enemies attacking from the left side of the screen. If the boy is hit once he loses all his weapon upgrades, and a second hit destroys the boy.
RayCrisis, known as RayCrisis: Series Termination in North America, is the third game released in the "Ray" series of Taito shooting games. Chronologically, it is considered a prequel to the first game, RayForce. First released for arcades in 1998, it supported co-op mode for two players, which the PlayStation ports released in 2000 lack; these ports are the only games in the "Ray" series to lack co-op.
Dezaemon Kids! is a title in the Dezaemon series that allows players to create their own shoot-'em-up games. The players can design levels and enemies by themselves or choose from a number of presets, as well as compose musical themes for the levels. The game has a simplified colorful interface which makes it targeted for younger audience. It also boasts fully-voiced tutorial, a large amount of sample data, a horizontal scroll option, and 2-player simultaneous play option. The second game disc contains 102 sample games created in Dezaemon Plus.
DonPachi is a 1995 vertical manic shoot-'em-up originally in arcades and was the first game from the developer Cave. Settings are mainly woodland and enemies are military vehicles and robots, culminating in the final boss, a huge robotic bee. One of three weapon configurations is chosen at start and then leveled up through dropped power-ups. DonPachi was ported to the Sega Saturn and Sony Playstation in 1996.
Gaia Seed is a horizontally scrolling shooter from Techno Soleil. The game comes from the fabulous line of classically-styled Japanese shoot 'em ups, bursting at the seams with parallax scrolling, screen-filling bosses and other classic effects that you could count on from the games of this era. But the real beauty of GaiaSeed lies in its subtlety. The game has tight control, precise bullet collision, and a simple powerup system, while the haunting soundtrack stands out for its techno/ambiance mood, adding to the subliminal nature of the work. You have a single ship choice and three difficulties. Gaming veterans will want to start on HARD, which differs only slightly if at all from NORMAL, and isn't particularly challenging anyway. You get two extra credits in NORMAL, for a total of 5, which is ample if you want to credit feed your way to the best ending. No one should touch EASY, since it limits you to reaching Stage 4. There are 7 stages with 3 possible endings, none of which are affected by credit usage. Power-ups consist of 2 main shots (RED and BLUE), 2 sub-weapons (YELLOW and GREEN), and an eIntense Shot' based on your main weapon which basically acts like a Power Bomb. Main weapons stack up to 3 times (RED: starts on 1 shot then 2, 3 and finally 4 shots), sub-weapons don't stack. Lose a ship and you lose your sub-weapon, while your main weapon goes down one level. BLUE is the Laser Shot, a straight line weapon with strong frontal attack which increases in thickness and power as you stack it. The laser's eintense shot' is a massive sausage of light cutting across the screen and wiping out all in its path. RED is Needle Shot. This is your typical V-shot weapon. Less powerful than BLUE, but when stacked 3 times has a wide ranging spread. The intense shot is a series of blue homing orbs target enemies and weak points on bosses, making this the best main weapon. GREEN is the Cipher Wave, the best sub-weapon since it fires four blobs which home in on enemies and can attack craft which are behind you, which is essential during boss fights. YELLOW is the Energy Blaster and acts like an additional V-shot weapon. Absolute rubbish. With such a simple weapons set most players will opt for a RED and GREEN combo for the game's duration. Which isn't a criticism. Gaia Seed doesn't distract you with superfluity; it's functional, with a focus on dodging and shooting. What's especially cool, and sets it apart from other shmups, is that both your health bar and Intense Shot bar are continuously recharging. This effectively gives you infinitely spawning power bombs and infinite health - but it doesn't break the game's balancing. Enemies frequently use screen-filling beam-based draining weapons, forcing you to let off a volley of shots and then scramble out of the beam's attack before your life is fully drained. With bosses this creates some intense battles of endurance - especially if you're trying to beat them by letting the timer run down (those are some pretty intense 120 seconds). After escaping a draining blast you can lick your wounds at the screen's edge, healing while avoiding bullet patterns. The patterns are fairly busy but without ever reaching danmaku levels of weaving. A slight comparison could be made to Deep Blue on the PC Engine, which had a recharging health bar and encouraged enemy avoidance (as pointed out by Mag Weasel). A mention must go to Gaia Seed's timed bosses. Defeating them by letting the timer reach zero doesn't do much during the main game apart from giving you a sense of accomplishment, but if you want to see the best ending you'll let the two final Stage 7 bosses' live. Visually almost everything is sprite based, though it varies in terms of quality. The first stage contains hundreds of massive though pixelated objects moving around, while the second has some interesting Mode 7 styled screen rotation effects. Stage 3 contains some decent parallax scrolling, though not as good as in Thunder Force IV. Subsequent levels are reasonable but without flair. The stand out element of Gaia Seed though has to be its soundtrack, which almost warrants download alone. It's extremely unconventional, being a blend of ambient music with chanting, classical music, hip-hop and thumping techno. Stage 2's track almost sounds as if it's been taken from Panzer Dragoon Saga. It's eclectic, strange, and very good. The sole composer was Xacs Ishikawa, also known as Naoto Ishikawa, a fairly obscure composer connected to works like Psyvariar and Touhou. Interestingly, he also collaborated with Harumi Shiina to remix Koji Endo's King's Field soundtrack, to create an album called Invitation to the Graveyard ~ King's Field I Arrange Collection.
Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.
Fantasy-themed Pinball game, which puts the player in control of a trio of heroes out to prevent the Lord of the Underworld from taking over the world. From the same developer as the Devil's Crush port for Sega Genesis/Mega Drive.
Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko was released for the PlayStation the same year as the previous two titles. This game features digitized sprites instead of the hand-drawn anime-style art from the other titles. It was released for the Sega Saturn three months later and the PlayStation Network in Japan in 2009. The subtitle of this game loosely translates to "The Ultimate, Most Strongest Man in the Milky Way" or "The Ultimate, Invincible, Most Galactically Powerful Man." The game is based on the engine of the first Cho Aniki. Idaten and Benten are again the main two characters. The game is often derided as having the worst play mechanics in the series. Even some of the most fervent fans of Cho Aniki claim that the campy fun is inhibited by poor control and impossible difficulty. Koji Hayama returned to score a few songs for the soundtrack, along with Don McCow, Taku Iwasaki and Sanae Kasahara.