Yuushi no Monshou: Deep Dungeon
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Part of collection:
Deep Dungeon
(last 3 games)
Deep Dungeon IV: Kuro no Youjutsushi is the fourth and final installment in the Deep Dungeon series. Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. These are optional tasks that will reward the player with bonus items, experience or money when finished.
Yūshi no Monshō is the sequel to Deep Dungeon: Madō Senki. Hundreds of years have passed, the spirit of the long forgotten evil Emperor Ruu has returned. A hero claiming to be the descendant of the previous hero Raru appears in the town of Dorl, and sets on exploring a tower in order to defeat Ruu. The game consists of an eight level tower, four of which are underground, while the others are above ground, the underground levels having a higher difficulty than the latter. The game plays like its predecessor, the player exploring the tower in a first-person view, fighting monsters and improving the hero's skills along the way. When the hero levels up, he gains points to be attributed to his different stats rather than having them distributed automatically. When the hero's level is significantly higher than that of the monsters on the level, random battles are suspended; only the battles triggered by stepping on specific spaces have to be fought. The game has two endings, one being a secret good ending.
Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.
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Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.
Tenshi No Uta: Shiroki Tsubasa no Inori is a video game published by Nippon Telenet Japan for the Super Famicom in 1994. It is the third episode in the Tenshi no Uta RPG series, but is not a true sequel to the first and second episodes previously released on the PC Engine.
Yume Meikyuu: Kigurumi Daiboken (also known as Dream Maze Kigurumi Adventures) is a wacky and cute dungeon crawler published by Hector. The game tells the story of a boy who dreams of the mysterious kingdom of Enderia every night. There, he constantly lives exciting adventures and this time he is on a quest to save this world from destruction. Our hero must explore perilous towers and rescue all the kidnapped princesses from the kingdom. He is, however, not alone and friends (Harumi and Zakkari) will later help him out in his journey.
"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!
Rogue like, steady progression. Gain 1000 levels and more in one fight ! An RPG in the heritage of "Inflation RPG" with his own atypical universe. A lot of Items, a lot of weapons ! Optimise your stuff to reach the end in a limited numbers of fight !
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