Zanac
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Zanax EX is an enhanced version of the vertically scrolling shooter Zanac A.I.. While preserving the locations and the gameplay system of the original version, this release builds upon the graphical enhancements of the Famicom/NES version of Zanac A.I..
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Zanac
(last 3 games)
Zanac is a classic shooting game that made a name for itself in the gaming industry in 1986. This mobile app version of the game recreates the original game, including hidden elements. The game system has been rearranged to make it easier to play. In addition, this title has been improved with the G-Mode archives. The "Arrange" mode allows you to fly through the air more intensely and smoothly. The game includes two modes: "Arrange" mode, which is more intense and smoother, and "Original" mode, where you can enjoy the nostalgic graphics of the time. There are eight types of special weapons. Each weapon has its own unique characteristics, and the power of each weapon increases with successive attacks. The thrill comes from the large number of bullets that the enemy attacks with. Use the special attacks to your advantage to defeat the final boss!
Zanac X Zanac is a shoot'em up game released by Compile to commemorate the 15th anniversairy of the original game. This title includes two games - a reimagination of the original game, called Zanac Neo and 3 different versions of the NES port of Zanac.
Zanax EX is an enhanced version of the vertically scrolling shooter Zanac A.I.. While preserving the locations and the gameplay system of the original version, this release builds upon the graphical enhancements of the Famicom/NES version of Zanac A.I..
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Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.
Alpha Mission is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
Basic Sega shoot-em-up in which you must guide your ship through three zones while avoiding hazards. Your only weapon are bullets as your only defense, but if you shoot the flashing red pieces on the terrain, chances are that a green ship will approach you, and if you collect this ship, your weapons will be upgraded so that you shoot a laser beam instead. Keep collecting ships and you can shoot up to three laser beams at once. At the end of each zone, you will come across a boss that takes multiple hits to kill. If you manage to conquer all three zones, you are back to where you started. The whole point of this game is to earn as many points you can without losing all of your lives.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.
Hades Nebula is a futuristic vertical scrolling shooter set in the year 2124. As humanity searches for new habitable planets due to dwindling energy reserves, players pilot a small spacecraft on a mission to thwart the villainous Emperor Hades. The game unfolds against a backdrop of interstellar colonization and conflict, with players navigating through asteroid fields and waves of enemy forces. Gameplay focuses on skillful dodging and precise shooting, while power-ups enhance the ship's capabilities. With its blend of sci-fi narrative and classic arcade action, Hades Nebula offers a challenging space combat experience as players fight to secure humanity's future among the stars.
The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.
There are many scrolling shooters but none of them is like "Sky Force". This stunning shoot ‘em up game combines the classic arcade elements with the new possibilities offered by current technology. The new installment in the series just came out in a spectacular style. "Sky Force 2014" was a huge success, acclaimed by gamers and critics. "Reloaded" gives players more of what they loved in the previous "Sky Force". Get ready for your device getting hot and your finger getting sore. Prepare yourself for exciting new missions, more powerful enemies and breathtaking boss battles! "Sky Force Reloaded" offers gorgeous 3D graphics, intense gameplay and a lot of new features. The options to boost up your planes are incredible. Yes, that’s right, PLANES! There’s a satisfying number of planes to choose from. Each with different strengths and weaknesses. Cater to your inner collector by hunting in-game buff cards and unlocking a number of achievements.
Psyvariar Delta is a classic shooter known for the Buzz System, where players level up by grazing enemy fire and chaining Buzz. Also included in this version are 2 HD remakes of the arcade classic Psyvariar Medium Unit and Psyvariar Revision with new additional features.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.