Zombie Valley: Definitive Edition

06.12.2024
Zombie Valley (Dolina Zombie) Definitive Edition is a total-conversion polish mod for Gothic by OrtegaX. You take on the role of blacksmith Bragus, a previously respected citizen of Khorinis whose peaceful life ended one night when someone sneaked into his home and murdered his family. After enacting vengeance Bragus gets sent to the Valley of Mines which itself is facing an invasion of evil forces. The original version of the mod was released in 2015, the Definitive Edition introduces numerous improvements. Features: - new storyline in the modified Valley of Mines - multitude of zombies and their variants in the form of infected animals - new items, weapons, armor, and helmets - ability to fight with a shield - partial polish voice over - about 25 - 30h of gameplay - new ambient sounds and music - and much more
Blacksmith Bragus, respected citizen of the city of Khorinis. His life was very orderly, loving wife, adult daughter. It would seem that nothing would spoil his happiness until one night. Someone tricked into Bragus' house and murdered his family. The blacksmith knew perfectly well who did it, but the city guard had no evidence for it. Bragus took revenge on the perpetrator, murdered him just before he was about to flee the city. It happened, Bragus ended up in a penal colony, but he did not expect what he would find there. The Valley of Mines has taken over the zombie apocalypse. Overnight, people began to turn into walking dead, some survived, escaped, hid in caves, and the largest group of survivors in the castle, in the Old Camp. No one quite knows how it happened, only waves of flashes and thunderbolts were seen coming from the Necromancer Xardas tower.

Parent game

30.10.2001

Gothic is an action role-playing game set in a third-person perspective within a fantasy open world. The player controls an unnamed prisoner sent into a mining colony enclosed by a magical barrier. Gameplay emphasizes exploration without quest markers or a guided map, and the player character begins with no skills, learning them by finding teachers and spending earned skill points. The game features three factions to join, each offering different paths and abilities: the Old Camp provides access to Fire Mages, the New Camp to Water Mages, and the Brotherhood to early magic through worship of a being called the Sleeper. Combat involves melee weapons, ranged weapons, and magic across six circles of increasing power. The environment is highly interactive, allowing the player to cook food, forge weapons, and perform many activities seen in NPC routines.

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