After a Long Journey
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Part of collection:
The Adamant Gambit
(last 3 games)
This anthology of ten short slice-of-life games explores life aboard a generation starship, originally made over ten days in December 2021 for the Variety Megajam.
Year 3999 Aboard The Adamant Gambit. the planet was supposed to be empty...
Year 3871 Aboard The Adamant Gambit. You're good at solving mysteries, right?
Could be interesting
Who've we got on shift today? Year 3484 aboard The Adamant Gambit.
Japan, 2030 A.D. Memories can now be digitized and archived, allowing people to communicate with the deceased. With only one week left before his best friend’s memories are deleted, can Hiroki uncover the truth behind Sorano’s death?
Converse with the unlikely inhabitants of our galaxy. Use tools, applications, and learned information to discover your place in the cosmos.
Year 3801 aboard The Adamant Gambit. eventually, seeds find a way to grow
Year 2999 inside a little cafe, half a mile below The Adamant Gambit's orbital construction site. Two coffees - one black, one ice caramel.
Year 3112 aboard The Adamant Gambit. The best book in the whole library.
How to Train Your Human is a video game about cats using themselves as sleeper agent weapons to take down humanity.
A prequel to 2236 A.D. which features a nonsensical story between man and AI that seems heartwarming but may actually be heartwarming. In other words, it's a visual novel about how Masuko is cute.
An interactive story that projects us into a Montreal +2°C where humans must survive hostile environmental conditions
Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it. Follow Evelyn Ishino-Aubrey as she reconnects with people from her past, gets to know the people of Seattle who use Eliza for counseling, and decides the course of her future.