Ten Tales from the Record of the Adamant Gambit

16.04.2022
Genre: Indie
This anthology of ten short slice-of-life games explores life aboard a generation starship, originally made over ten days in December 2021 for the Variety Megajam.
Eight-Red City Museum of Spaceflight The Adamant Gambit's thousand-year journey has long fascinated and frustrated scholars. While none debate its historical impact, little documentation survived the generation ship's early grounding days; we are left trying to piece together a story from re-used and re-made artifacts, decaying machinery, and contradictory and incomplete family legends. The last remaining survivor of the journey, the ship's own intelligence AMM-NET, has been famously quiet about what, if anything, it remembers of the journey. However, the ERCMS is thrilled to announce that AMM-NET has broken its silence, and allowed the museum access to a selection of its records of the journey. Under AMM-NET's supervision, our staff have meticulously created ten interactive experiences so visitors can experience life during the Adamant Gambit's journey. We are thrilled to welcome the public to participate in this groundbreaking new exhibit, where they will be able to perform routine ship maintenance, visit the ship's library, cook traditional Adamant Gambit meals, and more. This new addition to the museum's permanent collection is now open.

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Part of collection:
The Adamant Gambit (last 3 games)

16.04.2022

This anthology of ten short slice-of-life games explores life aboard a generation starship, originally made over ten days in December 2021 for the Variety Megajam.

31.12.2021

Year 3999 Aboard The Adamant Gambit. the planet was supposed to be empty...

30.12.2021

Year 3871 Aboard The Adamant Gambit. You're good at solving mysteries, right?

Could be interesting

17.12.2021

Year 3112 aboard The Adamant Gambit. The best book in the whole library.

31.12.2021

Year 3999 Aboard The Adamant Gambit. the planet was supposed to be empty...

21.12.2021

Who've we got on shift today? Year 3484 aboard The Adamant Gambit.

20.12.2021

The walks are longer, now, than they used to be. Year 3402 Aboard The Adamant Gambit.

21.08.2023

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.

01.01.1970

"Escape from VA11 HALL-A’s Glitch City to Saint Alicia, an idyllic tourist paradise with an upscale bar called N1RV Ann-A. But opulence and extravagance are merely smokescreens: the artificial island hides a seedy underbelly. Its dystopian economy touches all aspects of life as bar patrons contend with mafia extortion, human trafficking and other sordid crimes. For bartender Sam, trouble hits close to home. Her relationship with her partner Leon, who moonlights as a Yakuza, is on the rocks as she works hard to care for their 8-year-old son, Tony. Is their relationship dead in the waters of the caribbean sea? Or will love prevail in the unnatural city?"

21.12.2015

Captain Gail Pilgrim has been flying starships since she was a kid, ferrying passengers between planets and space stations across the galaxy. She has no reason to expect that this latest trip to Alpha Centauri will be anything special, even if her passengers are a little more diverse than usual....

08.01.2016

One year after the events of Episode I, Captain Pilgrim is once again carrying a shipload of passengers between star systems. This time her guests include a mysterious priestess, a wayward youth and a robotics genius.

04.02.2016

Still reeling from the life-changing events of the previous episode, Gail seeks out a safe haven with her father in the Delta Pavonis system. However, she soon learns that the politics of Planet Leto can be as treacherous and unpredictable as the local weather. What's more, her father seems to have disappeared under suspicious circumstances ... can she find him before her enemies catch up with her?

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27.04.2023

A short game about a botanist banished to the moon for attempting to create sentient plant life. They move through the sections of their circular lunar base, talking to plants, drinking tea, reading old personal logs, and meditating on rejection and isolation.

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