Age of War
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Corsairs: Conquest at Sea is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds (known for Syberia and its continuation Syberia II). The game is a simulation of the life of a privateer employed by either England, France, The Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for your nation.
Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.
Beyond All Reason is an open-source, community-driven real-time strategy game built for epic-scale warfare. Featuring a flow economy, fully simulated projectile physics, and massive battles with thousands of units on the battlefield, it pushes the boundaries of the RTS genre. With unmatched scale, intuitive quality-of-life features, and powerful unit control mechanics, BAR strikes the perfect balance between macro and micro-management, delivering a truly next-generation strategy experience.
In the RTS-game “Diplomacy is Not an Option” you will become a medieval feudal lord in a midlife crisis. Due to your position you must constantly make hundreds of decisions a day related with city management and economic development. You are tired of this monotonous and, so it seems, meaningless existence. But things are about to change: hordes of bloodlusted enemies, swarms of scary monsters and crowds of rebellious peasants at any second can bring some life to your working schedule.
Agent: Your assistance is once again required in the fight against Raven's tyranny. Your mission: To strike at the very heart of Raven. You will fight thrilling battles on both the ground and in the air. Equipped with an arsenal of powerful modern weapons, you will infiltrate deep behind enemy lines to ambush targets where they least expect it. You must become the embodiment of "death from afar": picking your spots, waiting for the right moment, then pulling the trigger. Only with your help will we be able to end Raven's plans for good. Are you up for the challenge, agent? Then lock and load!
А unique classic real-time strategy game with direct control for true commanders who are not afraid to face the enemy in real-time PvP battles! For those who want to feel the thrill of victory over a live opponent! For those who can think like a strategist and act decisively in any battlefield situation! It’s no place for the timid! Art of War 3: Global Conflict (AOW) - is a real-time strategy online game in the best tradition of old classic PC RTS games. Command, conquer and defeat your enemy on the battlefield! In this modern warfare game, you have to fight with other players in PvP battles, invent new combat tactics, develop your victorious strategies, and upgrade infantry, assault vehicles, tanks, navy, and air force to achieve supremacy over the enemy in battle.
Warlords: Call to Arms is a fast-paced strategy side-scroller. Choose your race and command your army through 25 epic battles to conquer the land. Upgrade and buy extra unit types for your army between levels. Upwards of 50 animated soldiers can be fighting on screen at once!
Jump straight into combat in this experimental total conversion of Arma 3, and enter some of the most exhilarating online multiplayer battles in gaming. Project Argo is a competitive tactical first-person shooter, in which two bands of mercenaries compete over objectives in a 5-vs-5 match-up. Fight in unrestricted terrain, where a single bullet is all it takes, and master your craft to become (in)famous on the battlefield. Your keys to victory are teamwork, tactics, and skill.
Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.