Atelier Escha & Logy: Alchemists of the Dusk Sky DX
Parent game
This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy. There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight. One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
Part of collection:
Atelier: Dusk
(last 3 games)
The first entry in the Atelier "Dusk" series. Ayesha goes on a journey to find her missing sister. Learn the truth behind alchemy and the glowing flowers in the land of Dusk within 3 in-game years. This entry introduces an order-sensitive Synthesis system where players can expect to constantly recheck the steps until they reach a satisfactory predicted result, as well as a positional Turn-based Battle system where players can use "AC Support" depending on party members' position in combat.
The second entry in the Atelier "Dusk" series. Escha & Logy work together in Central City's Colseit branch with their skills in Synthesizing & Imbuing for their R&D Division's assignments to investigate areas affected by the Dusk. Learn about Colseit and its relationship to The Unexplored Ruins to uncover the truth of the Dusk. This entry introduces a Synthesis system that constantly utilize Synthesis Skills bound to Element Points while rechecking steps until players reach a satisfactory possible result, as well as a Turn-based Battle system with 3 front & rear pairs with its own designated position while all 6 party members are able to participate in one turn by increasing the Support Gauge.
The third entry in the Atelier "Dusk" series. Two Shallies, Shallistera and Shallotte, join together in fulfilling their goals to learn the connections behind their own problems to the Dusk. Experience two different perspectives on how each Shallie face their challenges as they uncover truths about the Dusk. This entry introduces an evolved Synthesis system from previous Atelier "Dusk" games with new features such as figuring out effective routes to "Chain Bonuses" to create the best possible item, as well as a Turn-based Battle system heavily inspired by the "Mana Khemia" series that's known for its "Burst", "Assist", and "Variable Strike" combat mechanics while adding new features such as "Field Bursts" that turn the tide of battle.
Part of franchise:
Atelier
(last 3 games)
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