Chessmaster: The Art of Learning

23.10.2007
Critic 50/100
Chessmaster: The Art of Learning expands the scope of chess to include broader principles of learning with Josh Waitzkin's training program. Follow interactive advice from the master to perfect your play style. Compete against advanced AI characters (24 ranging from easy to hard) or challenge other real players via local connection.
Josh Waitzkin's much-anticipated book The Art of Learning (Free Press) is designed to pave the road to successful long-term growth on and off the chessboard. The eight-time National Chess Champion and two-time martial arts World Champion puts users in his shoes in some of the most riveting and formative moments of his chess career, including the legendary climactic game from the book and film Searching for Bobby Fischer. Waitzkin then turns to the classics, introducing beginners to brilliant games from some of the most important players in the history of chess. In his most revealing commentary ever, Waitzkin not only teaches the beginning chess player the fundamentals of the game, but also humanizes the road to mastery. Never has chess been so exciting.

Buy

Part of collection:
Chessmaster (last 3 games)

13.05.2008

The newest iteration in the Chessmaster series features an extensive Chess-tutorial by Chess Master Josh Waitzkin. Based on his book "The Art of Learning" and accompanied by the comments of Chess Grandmaster Larry Christiansen, beginners as well as advanced players can learn and perfect their skills in several dozens training sessions with extensive examples and explanations. The game also includes 900 famous chess plays to show off the skills of the masters and what lead to their victory. To test his own skills, the player can choose to play against several AI-opponents that greatly differ in skill and used tactics or go online and play in ranked matches, tournaments and others. After each match the player can also choose to let the AI analyze the past match to show the bad and good moves of the play. By winning ranked plays, the player can also unlock new 2D and 3D chess sets including a 3D chess set featuring the rabbits from Rayman Raving Rabbids If the player doesn't want to play a full match, he can also try to solve the several hundred chess puzzle available. Chessmaster: Grandmaster Edition also features several mini-games like "Pathfinder", which is kind of a Nibbles-clone with chess pieces, or "Fork My Fruit" in which the player uses the chess pieces and their corresponding moves to capture two or more fruits on the board at the same time to earn points.

23.10.2007

Chessmaster: The Art of Learning expands the scope of chess to include broader principles of learning with Josh Waitzkin's training program. Follow interactive advice from the master to perfect your play style. Compete against advanced AI characters (24 ranging from easy to hard) or challenge other real players via local connection.

31.12.2004

A Chessmaster game from 2004.

Could be interesting

02.08.2005

The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. Wesnoth has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy... There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of Wesnoth is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic multiplayer fantasy battles.

23.10.2012

A World to Build… or Destroy. “A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa.

31.12.2004

A Chessmaster game from 2004.

03.02.2014

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.

24.01.2018

LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. Play our demo and discover why Legrand Legacy is the "Most Promising Game" of the year!

17.10.2017

The biggest and fourthiest addition to this storied party game franchise features the blanking fun sequel Fibbage 3 and its new game mode, Fibbage: Enough About You; the web-based frame game Survive the Internet; the spooky date-a-thon Monster Seeking Monster; the deranged debate match Bracketeering; and the one-up art game Civic Doodle. Use your phones or tablets as controllers and play with up to 16 players, plus an audience of up to 10,000!

31.12.1979

Origin The original SARGON was written by Dan and Kathleen 'Kathe' Spracklen in a Z80-based computer called Wavemate Jupiter III[1] using assembly language through TDL Macro Assembler. The name was originally written entirely in capitals because early computer operating systems such as CP/M did not support lower-case file names. Introduction SARGON was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5-0.[2][3] This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in Byte Magazine and mailed $15 photocopied listings that would work in any Z80-based microcomputer.[1] Availability of the source code allowed porting to other machines. For example, the March–April 1979 issue of Recreational Computing describes a project that converted Sargon to an 8080 program by using macros. Later the Spracklens were contacted by Hayden Books and a book was published.[4] Commercialization through electronic media When magnetic media publishing became widely available, a Navy Petty Officer, Paul Lohnes, ported Sargon to the TRS-80, altering both graphics, input, and housekeeping routines leaving the Spracklen's chess-playing algorithm intact. Paul consulted with the Spracklens, both living in San Diego at the time, to make the TRS-80 version an instant success with the help of Hayden Book's newly established software division: Hayden Software. Paul was not involved in further refinements to the TRS-80 version due to his reassignment to sea duty shortly after signing the deal with Hayden Software. In the early 1980s SARGON CHESS was ported to several earlier microcomputers, i.e. NASCOM (by Bits & PCs, 1981), Exidy Sorcerer, Sharp MZ 80K,[5] and many others. A complete rewrite was necessary later for the Apple II port, made by Kathleen's brother Gary Shannon. Both were published by Hayden Software. Sequels The Spracklens made significant improvements on the original program[1] and released Sargon II. In 1978 it tied for third at the ninth North American Computer Chess Championship despite being seeded ninth of 12 entries. Sargon finished only behind Belle and Chess 4.7, and defeated AWIT—running on a $5 million Amdahl mainframe—amazing the audience.[6][3][1] That year they published a series of articles in BYTE on computer chess programming,[2][7] stating "we think it would be nice if not everyone had to reinvent the wheel".[6] Sargon II was ported to a variety of personal computers popular in the early 1980s.[8] The game engine featured multiple levels of lookahead to make it more accessible to beginning chess players. BYTE in 1980 estimated that Sargon II had a 1500 rating at the highest tournament-time difficulty level, and speculated that it was the best chess program on sale, including dedicated devices.[9] Sargon 2.5, sold as a ROM module for the Chafitz Modular Game System, was identical to Sargon II but incorporated pondering.[10] It received a 1641 rating at the Paul Masson tournament in June–July 1979, and 1736 at the San Jose City College Open in January 1980.[3] Sargon 3.0 finished in seventh place at the October 1979 North American Computer Chess Championship. The competition had improved, but 3.0 drew against Cray Blitz and easily defeated Mychess, its main microcomputer rival. In December 3.0 easily won the second microcomputer championship in London.[3] In 1980, the Spracklens' Reversi game finished in first place at a computer tournament at Northwestern University, and in 1981 it finished in third place at the Santa Cruz Open Othello Tournament.[11] Sargon III was a complete rewrite from scratch. Instead of an exchange evaluator, this version used a capture search algorithm. Also included was a chess opening repertoire. This third version was written originally for the 6502 assembler and was commercially published by Hayden Software in 1983. Apple contacted the Spracklens and, after a port for 68000 assembly, Sargon III was the first third-party executable software for the Macintosh.[1] After the demise of Hayden Software, later chess programs were also released under the name Sargon, including Sargon IV (Spinnaker Software), Sargon V (Activision) and a CD-i title simply named Sargon Chess. The Spracklens concurrently wrote the engines for the dedicated chess computers produced by Fidelity Electronics, which won the first four World Microcomputer Chess Championships.

24.01.2019

Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems. Help peculiar characters overcome struggles, uncover a deep state conspiracy, and start a fun little revolution in this delightful dystopian adventure!

31.12.1991

This handheld chess game uses Chessmaster 2100's basic game engine. This includes such items as en passant attacks for pawn, castling, check and checkmate, and draws for various reasons. Move time limits are optional, and the CPU's thinking time can be specified. If you need a hint, you can press the B button and the computer may or may not give you a hint. You can also play against another human opponent, alternating.

01.01.1970