Curse of the Catacombs
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Part of collection:
Catacomb
(last 3 games)
Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.
Curse of the Catacombs, also known as Catacomb Armageddon, is the sequel to The Catacomb Abyss. Curse of the Catacombs is a first-person shooter very similar to the previous game. Once again, you're a mage whose quest is to destroy the evil Nemesis. Just like in the previous installment, you can throw fireballs at your foes or use them to destroy certain walls. You can find bolts and nukes which allow more powerful attacks, healing potions, scrolls and keys. You can also find gems which allow you to see approaching enemies on your radar. Of course, there are completely new levels to explore and many new enemies to fight, such as harmless rabbits which suddenly turn into fearsome beasts, or evil trees which can be set on fire.
The Catacomb Abyss is the 1992 sequel to Catacomb 3-D. It is the first part in a trilogy.
Could be interesting
In the absence of the Holy Whip, those who live in fear of Dracula seek a replacement, which takes the form of the Order of Ecclesia, an organization that holds the secret to manipulating Glyphs. Shanoa, a young woman possessed with a unique ability to channel Glyphs, is chosen as our protector. This is her destiny and the story of the sacred Order of Ecclesia. Use the brand new Glyph system with over 100 different attack combinations to battle Dracula and his minions throughout 20 explorable areas! Take part in side quests and collect items to power up! Experience a gripping storyline featuring new characters!
This is Daniel, a normal guy from recent times: a great videogame player, big sci-fi movie fan, novice player of role playing games, pot-head and overall, horny due to a mysterious lack of success with girls. Wait... is Unepic not a medieval fantasy game? Why is the main character a guy from today's world? To find out the answer you will have to play the game...
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.
Three brothers, known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris into mindless puppets and corrupt their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent riders an advantage to slay the elders. While the Sidhe retreat, one elf, sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past Hell's Maw and finally the Dome of D'Sparil.
Catacomb 3-D is the third in the Catacomb series of video games, and the first of these games to feature 3D computer graphics. The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacomb of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar. Catacomb 3-D is a landmark title in terms of first-person graphics. The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D.
The Catacomb Abyss is the 1992 sequel to Catacomb 3-D. It is the first part in a trilogy.
Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.
You're a one-of-a-kind dangerous guy named Dave. Born and raised in the hill country of Backwater, USA, you're quite deft with the shotgun, and afraid of nothing. Then again, you haven't been in the haunted mansion up on the hill. As you hunt for your lost little brother, Delbert, you must enter a house full of zombies, spooks, and bad guys and turn them into hamburger meat, before they make a meal out of you in Dangerous Dave in the Haunted Mansion!
Unfortunately for our hero, his little brother is afflicted with “always getting kidnapped” syndrome. Dangerous Dave must battle wolves, mummies, ghosts, and other ghastly apparitions on his way to save Delbert from the clutches of the evil Dr. Nemesis. With 11 levels of spine-tingling platforming action, you’ll be shooting up a storm in Dangerous Dave’s Risky Rescue!
Will Rock must save his girlfriend from Zeus and his cronies in this fast-paced first-person shooter by Saber Interactive.