Daisenryaku Portable 2

14.12.2006
Daisenryaku Portable 2 is a military turn-based strategy game for the PlayStation Portable published by Genki. It is a sequel to Daisenryaku Portable, and is set in the Middle East. The player does not control any country, instead controlling the supranational army named "Wild Geese"

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Part of collection:
Daisenryaku (last 3 games)

27.02.2020

"What if a dictatorship fired a ballistic missile?" Or, "What if a major continental country occupied an island?" This is a strategy war simulation game featuring a total of 39 scenarios themed after fictional but plausible international affairs.

26.04.2018

The 30th Anniversary Title of the Daisenryaku Series! Fight with over 1500 different units on more than 300 maps in this turn-based, single player war simulation game. Daisenryaku Perfect 4.0 lets you shape your experience like no other game in the series’ 30 year history.

27.04.2017

The 2017 entry in the Daisenryaku series

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14.10.1997

Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.

27.03.2001

Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.

31.12.1984

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

31.10.2007

In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?

26.03.2004

Cold War Conflicts is a real-time strategy game developed by Russian studios Fireglow Games and Red Ice software, set in the historical period of the Cold War era from 1950 to 1973. In four campaigns you take control of the military forces of eight nations (United States, Israel, Egypt, North Korea, United Kingdom, Syria, USSR and China).

31.12.1983

You command the forces of the NATO against those of the Warsaw Pact in this WWIII scenario. Legendary designer Sid Meier's first game.

01.09.2011

Medieval Europe is a multiplayer strategic game set in Middle Ages where you can help your kingdom to be the best among the others. The game simulates the Middle Ages so it could be a little difficult to survive. To be successful you need to careful plan your actions, convince real people to follow you, organize the logistics, plan your tactics to win wars.

31.12.2004

Castle Strike is a real time strategy game. Enter into a virtual medieval world of knights and castles where an exciting saga of friendship, intrigues and betrayals, battles and sieges, unfolds against the background of the Hundred Years' War.

20.11.2020

Agent: Your assistance is once again required in the fight against Raven's tyranny. Your mission: To strike at the very heart of Raven. You will fight thrilling battles on both the ground and in the air. Equipped with an arsenal of powerful modern weapons, you will infiltrate deep behind enemy lines to ambush targets where they least expect it. You must become the embodiment of "death from afar": picking your spots, waiting for the right moment, then pulling the trigger. Only with your help will we be able to end Raven's plans for good. Are you up for the challenge, agent? Then lock and load!

12.01.2012

Social Empire is a game where your main enemy is the trolls. You can build homes for your army or Villages to help you chop trees or mine for gold or stone. Travel around the world in the ship and go Flying to reach the isle quests or attack others and pick your defensive strategy. But Beware, defend your empire against attacks from trolls and other players