Dead Secret Circle
Could be interesting
Coming back to the family Hotel after years, a strong-willed woman finds herself trapped with the ghosts from her past and a cellular telephone as the only way to unveil a terrible truth.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
"An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them. Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world. Debuting at TOKYO GAME SHOW 2016, the Last Labyrinth preview demo created a lot of buzz, with a long line of attendees waiting to play. Media outlets from around Japan and abroad covered the announcement of the game, and 4Gamer.net nominated Last Labyrinth for the Tokyo Game Show 2016 Media Award in the Indie category. The interest continued to grow at Laval Virtual 2017, where Last Labyrinth received the Best VR/AR Contents award. Last Labyrinth will make its return to the TGS VR/AR Area at Tokyo Game Show 2018 with a special demo version. And, in Spring of 2019, the full version of Last Labyrinth will receive a multi-platform, worldwide release."
Lost and separated in an abandoned castle set in a frozen wasteland. Your only possession left is a walkie-talkie, with a familiar voice on the other end. Can the both of you find your way out in time?
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
You find yourself trapped in a dream. Capture anomalies, meaning locations or phenomena that deviate from reality, with a camera. By doing so, you might be able to return to reality. There are two modes: Normal Mode and Nightmare Mode. In Normal Mode, an anomaly will always occur at each time. However, in Nightmare Mode, there are instances where no anomaly occurs. You will find themselves wondering whether there are no anomalies present or if they simply haven't been discovered yet. I recommend playing in Normal mode for the first game.
Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited!
Exploration, adventure and a touch of classic horror awaits you! Uncover the secrets and mysteries of Neuville's Mansion. Test your logic against diverse puzzles, locate and use a variety of items, and don't lose your sense of direction, as navigation itself becomes an obstacle in your path!
The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter.