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"The King of Fighters '99: Millennium Battle" is the sixth game in The King of Fighters series by SNK. Unlike in previous games of the series, there are four characters per team instead of three, with the fourth serving as a "Striker", a fighter whose function is only to enter a match, attack the opponent and leave without replacing their teammates. In total, there are seven teams, each containing four characters, four Team Edit characters and a boss.

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.

Echo Night 2: Nemuri no Shihaisha is a first person adventure. Like the first game, Echo Night 2 is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. When confronted by a ghost the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via the passengers or certain objects. Once the player fulfills a task important to a spirit they will vanish and drop an "Astral Piece" which can be used to get a different ending scene.

Spectral Force is the first in a long series of tactical role-playing games. This is a war simulation game set in "Neverland", where humans, gods, and the demon clans each wage war over the continents for their own visions of unity.

In Azito, the player takes the role of chief commander of a new secret base. Weapons, in the form of Mechs are developed and used to defend the secret base from enemy attacks. The secret base must be protected in order to be completed. The player cannot attack enemy bases, but only intercept the enemy units. As the player chooses their attributes with the help of specialized staff, a variety of weapons can be developed, and the appearance of the base will change depending on what is being developed.

Pro Mahjong Kiwame is a four player Riichi mahjong game, unlike most one-on-one Mahjong games released at the time and the modern casual games. Players take and discard tiles until they've completed hands by forming groups and pairs.

XI JUMBO was released as a sequel to Devil Dice only released in Japan. The rule is similar to its predecessor, but in this version, you can stack the dice vertically by lift up or jump with a die. The classical "Trial - Time Limited" and "Puzzle" modes are also available on this version. For new features, The "Battle" mode is entirely renewed with a garbage-attacking style. In addition, a new task-solving trial, named "Norma Attack," is introduced.

Kuroi Hitomi no Noah: Cielgris Fantasm plays mostly like traditional Japanese-style RPGs such as Breath of Fire: the protagonist travels on the map and interacts with various people, and in her travels, also encounters monsters that she must fight. The encounters are typical turn-based battles in which the player assigns actions to be performed by the party members. However, Noah has the ability to befriend monsters and can recruit them when they have been weakened. They can then be summoned in battle to fight alongside the party members. At the end of battle, the participating members and monsters gain experience points to increase their level.

Ikasama Cheating Mahjong is a mahjong game with a story mode in which the player controls a mahjong player that to advance in the game have to play in some illegal mahjong matchs, the game got some strange features like all the players can try to cheat during a match but they can be caught by the rest of the players and be punished.

The main object of this history-based simulation board game is to control as many battle positions as possible. Procurement of all necessary resources is ultimately determined by a roll of the dice. Use the resources allotted to you to build roads and castles, or to strengthen your military. Instead of a good war strategy, your management of resources is what actually determines whether you win or lose.