Don't Wake the Night
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You find yourself trapped in a strange place... Solve the hidden puzzles to escape!
Across the Grooves is an interactive graphic novel for PC/Mac/Linux, set in a magical-realism universe, where your decisions affect the destiny of Alice, the main character, drastically changing her reality and allowing her to explore alternative destinies by modifying her past.
Neyyah is a first-person point-and-click adventure game from solo developer, Aaron Gwynaire. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
When the inventor/magician known as Old Man Bill suddenly disappears from his house in the middle of the desert, his friends, companions and pets start worrying: what could have happened? To solve this sinister mystery, they call upon their old acquaintance, pretentious game designer Jonas Kyratzes, who builds a magical portal into the Lands of Dream. Using this portal, YOU can now interact with the wondrous and colourful world of the house at Desert Bridge, and help Harold the Talking Picture Frame and his friends locate their master, Old Man Bill.
Prince Blacktree is dead. All of the other fairy nobles are trying to claim credit. You're a traveling Open Sorcerer, and a convenient neutral party who just wants to get out of Fairyland. A whodunit where the suspects are clamoring to be accused.
You have come to this enigmatic house in search of the secret that you know is here. You shall not leave until you find it!
Sometimes people give pieces of themselves away. Sometimes they give too much and who they are wears thin. They become an absence. A hole in the world. And a terrible Light shines through.
A 7k word Twine game about working retail and dealing with magic managers who hate each other. So, a normal shift.
The Splitting is a mystery adventure game. In the 3rd chapter Daniel and geM visit Coldwin prison to look for llehctiM, who disappeared at the end of chapter 2 . There they learn more about Mitchell’s escape, and the mysterious ‘Dave’.
The high priest of an obscure cult is preparing a ritual. Don the priest’s sacred mantle, for these holy labors are yours to direct. You may carve a votive, lead a prayer, or make a sacrifice — but you must see to the task with care. Unearthly eyes gaze down upon you from the sea above. Will your devotion reach them? Does it matter?