Doom 3
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Expansion packs

Doom 3: Resurrection of Evil (commonly abbreviated to as RoE) is an expansion pack for Doom 3 developed by Nerve Software and id Software and released on April 4, 2005. The PC version was sold as an expansion pack, requiring Doom 3 to install. The Xbox version was sold as a stand-alone game, with Ultimate Doom, Doom II, and the Doom II Master Levels as bonuses on the disc. The expansion pack included several new monsters, as well as three new weapons.
Part of franchise:
Doom
(last 3 games)

A remastered version of the No Rest for the Living made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

A remastered version of the Master Levels for Doom II made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking Doom (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action. A remaster of Doom II made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult (which includes new recordings), Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.