.Hack//G.U. Vol. 4: Reconnection

03.11.2017
New chapter included in .hack//G.U. Last Recode.

Buy

Part of collection:
.hack//G.U (last 3 games)

03.11.2017

A remastered collection of the .hack//G.U. series with Improved graphics, systems, and game elements. This collection has an additional 4th volume continuing the story 16 months after the end of the 3rd game. There is also a movie version of the story, called .hack//G.U. Termination Disc, that goes over the story of the first 4 .hack games and acts as a prequel to the .hack//G.U. trilogy ending just before the first game begins. It will also include an optional cheat mode, that starts the player with maxed stats, for those who just want to experience the story. ".hack//G.U. is back better than ever! Get ready to log back into .hack as the beloved cross media franchise returns with enhanced graphics, improved gameplay, and brand new modes! Join Haseo as he fights to discover what's reality in "The World" and save his friend Shino, who was put into a coma in the real world by the Player Killer Tri-Edge. Celebrate the 15th anniversary of the franchise with the epic G.U trilogy, including the original .hack//G.U. titles - Rebirth, Reminisce, and Redemption - now with enhanced system features such as battle balance and game pacing!"

18.01.2007

.Hack//G.U. Vol. 3: Redemption is the third entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.

28.09.2006

.Hack//G.U. Vol. 2: Reminisce is the second entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.

Part of collection:
Project .Hack (last 3 games)

04.03.2010

Set in a fictional version of the year 2020, .hack//Link's story takes place in a new version of “The World,” a popular series of MMORPGs known as The World: RX. The game focuses on a young man named Tokio Kuryuu, a second year junior-high student who gets transported into The World: RX by a new student named Saika Amagi. After arriving into the game, Tokio is tasked by an artificial intelligence version of the character Kite to be a hero and use a tower of the Akashic Records to save the Twilight Knights, a group of artificial intelligence versions of characters based on casts of previous entries in the .hack series. Using the Akashic Records, Tokio is able to travel backwards in time to previous .hack entries and encounter past characters in order to unfreeze the data of the Twilight Knights.

23.11.2005

The commercial success of the Project .Hack franchise led to the production of .hack//frägment. The game uses the same engine as the .hack series with an online multiplayer component.

01.04.2004

This is the 2004 flip phone game .hack//Vol. 1 produced for the LG Telecom line of phones ez-i. Developed by Mobile Entertainment Net21 in South Korea, published by GAVA Plus and licensed by Bandai of Korea.

Part of franchise:
.Hack (last 3 games)

03.11.2017

A remastered collection of the .hack//G.U. series with Improved graphics, systems, and game elements. This collection has an additional 4th volume continuing the story 16 months after the end of the 3rd game. There is also a movie version of the story, called .hack//G.U. Termination Disc, that goes over the story of the first 4 .hack games and acts as a prequel to the .hack//G.U. trilogy ending just before the first game begins. It will also include an optional cheat mode, that starts the player with maxed stats, for those who just want to experience the story. ".hack//G.U. is back better than ever! Get ready to log back into .hack as the beloved cross media franchise returns with enhanced graphics, improved gameplay, and brand new modes! Join Haseo as he fights to discover what's reality in "The World" and save his friend Shino, who was put into a coma in the real world by the Player Killer Tri-Edge. Celebrate the 15th anniversary of the franchise with the epic G.U trilogy, including the original .hack//G.U. titles - Rebirth, Reminisce, and Redemption - now with enhanced system features such as battle balance and game pacing!"

12.11.2015

In the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as their favorite characters from a multitude of franchises and form teams of characters hailing from classic and current franchises and engage enemies through strategic turn-based battles.

11.10.2012

Project X Zone is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. The game is a follow up to the 2005 video game Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. The game received mixed to positive reviews on release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.

Could be interesting

30.09.2010

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

10.01.2024

"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!

27.06.2022

Rogue like, steady progression. Gain 1000 levels and more in one fight ! An RPG in the heritage of "Inflation RPG" with his own atypical universe. A lot of Items, a lot of weapons ! Optimise your stuff to reach the end in a limited numbers of fight !

01.01.1970

Beyond Dreams is the twelfth mainline title in the Dragon Quest series.

05.11.2020

The Primordial World (ThePW) is an action-adventure MMORPG (open world).Fly freely to access new horizons and new adventures

31.12.2006

Last Chaos is an on-line role playing game where thousands of players can simultaneously be connected, fight and upgrade their courage and battle skills through adventures, quests and crafting skills with fellow adventurers.

02.05.2013

From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein app, Sorcery! is an interactive adventure like never before.

22.07.2023

In Legend of Edda, players must choose sides between Olympus or Titans as they engage in PVP and RVR battles.

16.04.2004

Endless Online is a MMORPG which was popular in the early to mid 2000s. The game focused mainly on rudimentary PvE gameplay, with a heavy emphasis on socializing. Players would explore the isometric world, discovering new places, completing quests, and acquiring gear. There were many secrets and hidden places, making the world feel enticing to explore. The game also features a PvP Arena inside of the castle, in which players would queue into single-file lines to be transported to a free-for-all death match. There, 2-8 players would attempt to "tag" each other, timing attacks which would send opponents back to the line queue room. Sometimes players would organize tournaments in which the winners of arena battles would win prizes. The newest version has released (v29) in June of 2023 and is still active with hundreds of players

24.10.2003

Oriental Blue is an RPG from the Far East of Eden series. It has a unique magic system and different pathways the story can take depending on in-game choices. The game continues the tradition of the series. You play as either Tenran or Aoi, a teenage boy and girl, respectively, on quest to defeat the ancient evil that threatens the prosperous land of Jipang, to prove themselves worthy of the legendary Fire Clan, warriors who have been protecting Jipang for many generations from evil demons and warlocks. The land Jipang is very similar to medieval Japan, and during your adventure you'll also visit Mongolia, China, and other Asian countries. The most important new feature of the game is a non-linear storyline. You can tackle many missions in any order you want, and the storyline also changes depending on the outcome of major battles. If you lose against a boss enemy, the game is not over, but instead, a branching storyline path is revealed. Otherwise, the gameplay is similar to other Far East of Eden games, featuring overworld map traveling and first person perspective, turn-based combat.