Edna & Harvey: The Breakout

31.12.2008
Critic 75/100
Users 79/100
Edna & Harvey: The Breakout is an adventure game for Windows and Mac about a girl and her toy rabbit. Players of the game have to escape from a mental hostpital. The Gameplay is similar to LucasArts' early 90's games using the SCUMM engine. The player finds himself in a 2D world. At the bottom of the screen is a list of verbs to be used and combined for solving puzzles. The game began as a university project in Germany (Wikipedia). Although that version received an outstanding reception, the English game merely received a mixed reception with both average and low review scores, mostly due to the sloppy translation.

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Expanded games

04.12.2019

Edna & Harvey are back! The award-winning adventure with high resolution visuals, new technology, intuitive controls – Experience this quirky cult classic with Edna & Harvey anew, but better than ever before!

Part of collection:
Edna & Harvey

16.10.2012

In Edna & Harvey: Harvey’s New Eyes, players return to the world of adventure game hit Edna & Harvey: The Breakout. Be prepared to meet many old friends and discover many new hand-made cartoon locations, realized in full HD glory! Lilli, a young girl at a convent school, is the main character of Edna & Harvey: Harvey’s New Eyes. Seemingly the best-behaved little girl in the world, she executes all her chores in a diligent manner, no matter how unfair they may be. Her innocent, imperturbable way of carrying out the orders of others has something both tragic and eerie about it. Any angry thoughts, any childlike disobedience is buried deep beneath a seemingly impenetrable surface of sweetness. But how long will these feelings stay hidden? And where do the friendly little gnomes come from that paint over everything unpleasant in Lilli’s vicinity with a pleasant pink color? Are they real or just a product of her subconscious?

31.12.2008

Edna & Harvey: The Breakout is an adventure game for Windows and Mac about a girl and her toy rabbit. Players of the game have to escape from a mental hostpital. The Gameplay is similar to LucasArts' early 90's games using the SCUMM engine. The player finds himself in a 2D world. At the bottom of the screen is a list of verbs to be used and combined for solving puzzles. The game began as a university project in Germany (Wikipedia). Although that version received an outstanding reception, the English game merely received a mixed reception with both average and low review scores, mostly due to the sloppy translation.

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