Enchanter
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The Enchanter Trilogy
Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.
Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world. As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure. Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become. To give you more power over the Forces of Evil the good Sorcerers have provided a magical Flying Platform. When you start on your journey you should first catch this elusive platform. You can continue without it, but only the foolish would dare to do so. Once on the Flying Platform you can go anywhere on the screen to avoid or destroy the enemy. The good Sorcerers have also given you four lives to use against the Forces of Evil.
Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game. Krill, an incredibly powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly. This game features an innovative new spell system based partially on Ursula K. Le Guin's Earthsea series and partially Dungeons and Dragons' Vancian spell system, where spells must be prepared through "memorization" before being cast. As in the Earthsea series, each spell is represented by some nonsense "magic word" which is treated as a verb by the game's text parser, so that one can use the FROTZ spell (which causes objects to glow and give off light) by typing >FROTZ BOOK, in exactly the same way as one might type >PICK UP BOOK or >READ BOOK.
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AdventureQuest is a fully animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.
The Adventures of Alice who Went Through the Looking-Glass and Came Back Though Not Much Changed is a video game published in 1986 on DOS. It's an adventure game, set in an interactive fiction theme.
In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.
A maiden leads a unicorn hunt.
Eser is the only human left alive. Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes. As a baby, they were brought to Achthoven to save their life. As an adult, they must decide what kind of life is worth living.
Survive as a monster that has taken up residence underneath a bridge, interact with strangers who pass over your bridge and see if you can not only survive the encounters, but create a home for yourself.
Legend has it that deep in a mountain in the land of Meridan lies a Guardian who is believed to be eternal and would provide help to the people in their darkest need. The Guardian is needed now as Silvian have invaded Meridan once again, destroying everything and killing people with new and strange weapons. You have decided to test the legend of the Guardian by exploring the lands ahead to find the mountain that contains the Guardian. You start your quest waking from unconsciousness in your destroyed room. Pilgrim is a text adventure where text on screen describes your location and you type in commands with the keyboard to control your hero and interact with each location.
In the middle of a great desert is the walled city of Akbar Khan and hidden within it's walls is The Scroll of Akbar Khan which has the secret to eternal life. You have arrived outside the city to search and find the scroll in this graphic text adventure where the screen shows text describing your location and any objects to hand while a small picture shows the location. You type in two word commands to move about the city and interact with the locations.
The Amulet is a traditional text adventure where each location is described by text and you use the keyboard to type in commands to interact with each location. The objective is to locate seven shard of a shattered amulet which are scattered through time.
Earth is in trouble from the Black Wizard Velnor, as he has finally found the tomb of Grako to turn himself into a demon. Time is short as he prepares for the change and so instead of sending a huge army to stop him, you have been chosen for this quest. You have arrived at Mt. Elk and you must enter the mountain and find Velnor hidden in the Goblin Labyrinth to stop his evil plan.