EverQuest: Call of the Forsaken
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Parent game
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).
Part of collection:
EverQuest
(last 3 games)
• Expanded Lore: Something is throwing the Elemental Planes of Order into chaos! Norrathians return to the planes to restore balance to the planes of Fire, Water, Air, and Earth to uncover a mystery of Celestial proportions. • New Elemental Planes to Explore: New zones, dungeon themes, signature adventure quests, raids, and more highlight a vast array of new story content for Norrathians to battle through. But will they gain the strengths and abilities necessary to defeat the ceaseless denizens of the Elemental Planes and the puppet master behind them? • New Mount Features: With the new mount equipment feature, players will now be able to get their trusty steeds geared up. Plus, mounts can now be levelled (up to 10)!
The twenty-fourth expansion to EverQuest.
The fourteenth expansion to EverQuest II.
Could be interesting
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In revealing this project, IOI stated, “We are building a new world, a new IP – an online fantasy RPG. A world and a game built from the core to entertain players and expand for many years to come.” IOI added: “For many, this journey is also a deeply personal one that began long before we started making games for a living – and it started with the fantasy genre. From the ‘Fighting Fantasy’ books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop." “For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience." “This idea – that a diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts – is what inspires us. It inspires the fantasy world we are building – and it inspires how we build it.”
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"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!
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From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein app, Sorcery! is an interactive adventure like never before.