EverQuest: Ring of Scale
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Parent game
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).
Part of collection:
EverQuest
(last 3 games)
• Expanded Lore: Something is throwing the Elemental Planes of Order into chaos! Norrathians return to the planes to restore balance to the planes of Fire, Water, Air, and Earth to uncover a mystery of Celestial proportions. • New Elemental Planes to Explore: New zones, dungeon themes, signature adventure quests, raids, and more highlight a vast array of new story content for Norrathians to battle through. But will they gain the strengths and abilities necessary to defeat the ceaseless denizens of the Elemental Planes and the puppet master behind them? • New Mount Features: With the new mount equipment feature, players will now be able to get their trusty steeds geared up. Plus, mounts can now be levelled (up to 10)!
The twenty-fourth expansion to EverQuest.
The fourteenth expansion to EverQuest II.
Could be interesting
Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.
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