EverQuest II
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The Fallen Dynasty is the third adventure pack. It introduced new areas, new items, new monsters and quest lines. It added new content for characters levels 55 through 70: Seven areas to explore New solo and small group quests lines, as well as heroic and epic encounters for levels 55 through 70. Brand new collection and tome quests new artisan rewards that assist in the crafting process Many new items, including weapons designed in the Fallen Dynasty theme
The Bloodline Chronicles is the first Adventure Pack for EverQuest II. It introduced new areas, new items and new monsters. Five new areas, including the Tombs of Night, the Crypt of T'haen and D'Morte Burial Chambers. -Experience new instances for soloists, large and small groups and raids. -new creatures such as Vampires, Hellhounds, Fleshgoyles and Revenants. -new quests with different storylines for good and evil players alike. -ways to interact with the environment, including destructible walls -themed content, including vampiric magic-based spells and items. -Discover new Neriak items for players of all levels.
The Splitpaw Saga is the second Adventure Pack for EverQuest II. It introduced new areas, new items and new monsters. The adventure pack allows characters to use moveable planks, crates and barrels in a series of event-based zones where they will face gnolls opponents designed for players between 20th and 50th level. -12 different solo, group and raid instances. -2 new dungeons with twelve additional instanced zones. -Dozens of scenario-based quests. -Foes scale to match the players' levels.
Expansion packs
The sixth expansion of the groundbreaking franchise, EverQuestII Sentinel's Fate is an all-in-one compilation pack which transports players into a universe of legend and lore where adventures are just the beginning. The fabled lands of Odus, filled with epic quests, magnificent dungeons and limitless content provide the ultimate MMO experience for new players and seasoned veterans alike.
Desert of Flames is the first expansion for EverQuest II. It features a new land mass to explore, PvP arenas, a level increase from 50 to 60, a new climb ability and the standard new items and monsters. The major quest line for the expansion is commonly known as "The Peacock Line" - This series of 17 or so quests culminates with a raid requiring the player to group up with his guildmates to slay an entity known as "The Godking". Players can choose from a selection of rewards to be used in the weapon slot depending on their class, for example a mage would receive an item named "Wand of Second life" which can also be changed at will into a two-handed weapon - "Staff of Second life". This quest takes place throughout the Desert of Ro from the sinking sands to the living tombs and eventually the Silent City. New zones include the Sinking Sands, Pillars of Flame, Clefts of Rujark and the dervish city of Maj'Dul. Also many instances such as Poets Palace and Shimmering Citadel are available with Desert of Flames.
Chains of Eternity is the ninth expansion to EverQuest II. This expansion contains features such as level increases, the Guild level cap raised to 95, Player level cap 95 and Tradeskill cap to 95, prestige abilities and game items only available in this expansion.
Kingdom of Sky features a new region to explore, located high above the skies of Norrath, known as the Overrealm. It includes a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing your character (achievement points) and the ability to increase a guild to level 50. Purchase of the expansion granted each character in any account that bought the expansion an Aviak hatchling. If the expansion was bought in a brick and mortar store, the account is granted one Carnivorous plant. The Carnivorous Plant acts as a house pet which can be fed items from the world, and depending on what is fed to it, will yield a useful item. The Overrealm is composed of floating islands which originate from the Plane of Sky. Transportation to the Overrealm works like in The Shadows of Luclin; when a player wishes to go there, he or she obtains a teleportation shard from the overseer of a wizard spire on the ground. The overseer NPC then grants to the player character a teleportation shard which flags the player as one wanting to go to the Overrealm. Every five minutes, the spires activate, sending player characters to the Overrealm. If a player originates in Antonica or the Commonlands, he or she will be sent to the Tenebrous Tangle. If a player originates in the Thundering Steppes or Nektulos Forest, then he or she is sent to the Barren Sky. If the player originates in the Enchanted Lands or the Feerrott, he or she is sent to the Bonemire. As with both the original game and the first expansion, a new epic quest line is included called the "Claymore" line. The start of this quest line can be completed solo in the outdoor areas, however, it will soon require a group and many segments require large investments of time "camping" the required NPCs to spawn and gain quest updates. The last parts of this quest must be completed within a raid (a group of 7+ players), the first being in an area known as "Ascent of the Awakened" in which you must have two groups (12 players). The final part takes place in Deathtoll, a zone intended for four groups (24 players), and requires an epic access quest in itself to enter. In the end players got to choose from an archetype specific reward (in some cases there are multiple choices) which at the current time was some of the (arguably) best items in the game. Once a player has installed this expansion pack and reaches adventuring level 10, a character is granted achievement experience through discovering new areas, finding precious treasure and status items, killing monsters with specific names, completing select quests, and completing certain collections of items.
The second expansion to EverQuest II.
EverQuest II: Rise of Kunark is the EverQuest II expansion pack from Sony Online Entertainment. The expansion pack introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80. Over the five hundred years transpired between the setting of the original EverQuest and EverQuest II, the continent of Kunark has changed in many important ways. The various cataclysms that occurred during this period in Norrath had a tangible impact on Kunark, with many areas of the geography being unrecognizable to those familiar with the continent from EverQuest.
The eighth expansion to EverQuest II.
Altar of Malice is the eleventh expansion for EverQuest II.
Tears of Veeshan is the tenth expansion pack for EverQuest II.
Destiny of Velious is the seventh expansion to EverQuest II.
The fourteenth expansion to EverQuest II.
The 5th expansion pack in the EverQuest II MMO series.
Terrors of Thalumbra is the twelfth expansion for EverQuest II.
Kunark Ascending is the thirteenth expansion for EverQuest II.
• Expanded Lore: Something is throwing the Elemental Planes of Order into chaos! Norrathians return to the planes to restore balance to the planes of Fire, Water, Air, and Earth to uncover a mystery of Celestial proportions. • New Elemental Planes to Explore: New zones, dungeon themes, signature adventure quests, raids, and more highlight a vast array of new story content for Norrathians to battle through. But will they gain the strengths and abilities necessary to defeat the ceaseless denizens of the Elemental Planes and the puppet master behind them? • New Mount Features: With the new mount equipment feature, players will now be able to get their trusty steeds geared up. Plus, mounts can now be levelled (up to 10)!
In the service of the monarchs, the bravest adventurers will journey across the mysterious Shattered Seas to face prehistoric deinodons, petite-yet-perilous pygmies, bone-armored lizard men, salty pirates, and other new, unseen creatures.
Part of collection:
EverQuest
(last 3 games)
• Expanded Lore: Something is throwing the Elemental Planes of Order into chaos! Norrathians return to the planes to restore balance to the planes of Fire, Water, Air, and Earth to uncover a mystery of Celestial proportions. • New Elemental Planes to Explore: New zones, dungeon themes, signature adventure quests, raids, and more highlight a vast array of new story content for Norrathians to battle through. But will they gain the strengths and abilities necessary to defeat the ceaseless denizens of the Elemental Planes and the puppet master behind them? • New Mount Features: With the new mount equipment feature, players will now be able to get their trusty steeds geared up. Plus, mounts can now be levelled (up to 10)!
The twenty-fourth expansion to EverQuest.
The fourteenth expansion to EverQuest II.
Could be interesting
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The Elder Scrolls III: Morrowind is an open-world first-person role-playing game and the third main entry in The Elder Scrolls series. Set on the island of Vvardenfell in the province of Morrowind, the player arrives as a released prisoner and becomes involved in the political and religious conflicts of the Dunmer people. Gameplay combines freeform exploration, real-time combat, and character customization across a vast landscape of ashlands, swamps, and volcanic terrain, with a main quest centered on an ancient prophecy.
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EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).