EverQuest: The Planes of Power

29.10.2002

Expansion pack

The fourth expansion, EverQuest: The Planes of Power, was released on October 29, 2002. The expansion comprises an assortment of otherworldly planes that do not exist in a planetary sense within the EverQuest universe. The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge. The primary goal, or end-quest, of The Planes of Power is access to the Plane of Time. Access to this plane can only be obtained through vanquishing the four elemental deities or avatars of such: Fennin Ro, The Rathe Council, Coirnav and Xegony. To gain access to all of the zones of the expansion and successfully enter the Plane of Time, the players needed to complete 28 flag events of all sorts, involving the death of planar deities and deific creatures. These encounters can only be completed with the organized effort of up to 72 players working together simultaneously. In order to enter the expansion's basic zones, a player had to reach the former set planar level of 46. From there, one had to complete tasks to gain access to the more advanced zones. It was later changed so that once the character reached level 55 they gained access to two more zones which are the Plane of Valor and the Plane of Storms. At 62 the Bastion of Thunder then became available. Those level limits can be bypassed by completing the progression of the expansion, allowing for example to be level 46 while adventuring in the Bastion of Thunder. The maximum level was increased from 60 to 65 with this expansion and new Particle Weapons were added, when before only epic weapons had such visual effects.

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Parent game

16.03.1999

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).

Part of collection:
EverQuest (last 3 games)

13.11.2018

• Expanded Lore: Something is throwing the Elemental Planes of Order into chaos! Norrathians return to the planes to restore balance to the planes of Fire, Water, Air, and Earth to uncover a mystery of Celestial proportions. • New Elemental Planes to Explore: New zones, dungeon themes, signature adventure quests, raids, and more highlight a vast array of new story content for Norrathians to battle through. But will they gain the strengths and abilities necessary to defeat the ceaseless denizens of the Elemental Planes and the puppet master behind them? • New Mount Features: With the new mount equipment feature, players will now be able to get their trusty steeds geared up. Plus, mounts can now be levelled (up to 10)!

12.12.2017

The twenty-fourth expansion to EverQuest.

28.11.2017

The fourteenth expansion to EverQuest II.

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