Fatal Inertia EX
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Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger. There are six different racing environments that are divided into fifty-one courses.
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Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger. There are six different racing environments that are divided into fifty-one courses.
Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn developed by Bullfrog and based upon their earlier Magic Carpet game code. It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received Wipeout by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games. Hi-Octane is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Another version of the legend is: EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane, a quickly done game. In a Gamasutra article it was mentioned that "PC and Saturn racing game Hi-Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to “fill a quarter that didn't have enough revenue”.
Roadkill is an top down combat racing game for the Amiga and CD32 where you either have to get to the finish line first, or be the last man standing on the road, preferably the latter. To your aid you have rockets, guided missiles and several environment based death traps.
Take over control of one of many futuristic racers which fly through courses all over the world. A very nice feature is the ability of picking up weapons during fight to keep your opponents under control. You're able to upgrade your racer after every track.
Rage is a first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as raider gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular.
Hunt down your opponents in an armoured tank or pursue them at speed in a Fast Attack Vehicle. Enter the fray in an all-terrain battle-fest of online multiplayer action. Plough through a range of unique combat arenas, claiming bounties, completing Challenges and wreaking terrible vengeance upon old adversaries. With a range of upgrades to unlock as you progress, multiple battle modes and regular community events, there will always be a chance to settle the score.
The single player campaign progresses through the first three years of the A.G.R.C. (Anti-Gravity Racing Championships): 2048, 2049, and 2050. All events have pass and elite pass targets. Unless the elite pass criteria is met unknowingly, it will only be displayed after a player passes an event. If the player fails to complete an event multiple times in a row, the event can be skipped. Skipping an event will allow the player to move on to the next available event; a player can return to a skipped event at any time in order to try it again.
A vehicular combat race against the clock developed by Tamsoft and released under the banner of D3 Publisher's Simple 2000 series.
POD is a Futuristic Racing by Ubisoft in 1997. It was designed with the Intel MMX processors in mind and was included as a box set on many computers. A retail version called pod 2.0 was also released with support for 3Dfx voodoo, S3 virge and ATI
F-Zero Climax is the sixth installment in the F-Zero series and the third to be released for the Game Boy Advance. This is the first F-Zero game to have a built-in track editor without the need for an expansion or add-on. Custom tracks can be saved to one of thirty slots for future use and they can be exchanged with other players via link cable. If memory becomes full or link cable connection cannot be done, the game can generate a password for the track; when it is input on any F-Zero Climax cartridge, the password will generate the track instantly.