Flower Shop: Winter In Fairbrook
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Flower Shop
The Flower Shop: Winter In Fairbrook is a dating and farming simulation game and takes place after the first Flower Shop game, Summer In Fairbrook. Play as Natalie this time, and meet some of the characters of the first game like Clara, Susana, Steve, Trent, Jacob plus a "new entry": Ryan, who runs the general store of the town.
The Flower Shop is a dating and farming simulation game. Steve's life has just taken a downward turn. His grades from his first semester in college are dismal, his relationship with his girlfriend is rocky at best, and now his dad is shipping him off to some farm for the summer so that he can "build character." What's a poor, lazy, college kid to do? Take control of Steve as he spends a summer in Fairbook, working on the farm, making new friends, and maintaining old relationships.
Could be interesting
Spin-off of the popular Visual Novel "Steins;Gate". It is set up in a peaceful world line where okabe can hang out romantically with all the main characters of the original novel: Makise Kurise, Shiina Mayure, Kiryuu Moeka, Feiris, Suzuha Amane and Urushibara Ruka. Okabe ends up in the Delta world line (>3% of divergence) after conducting numerous experiments with the D-mail. When Okabe comes to, he finds the lab members preparing for a party and that due to successive experimenting the Future Gadget Laboratory's electric bill has skyrocketed. To compensate for this Okabe tries waitering and decides to sell the latest Future Gadget. (Partially adapted from the Steins;Gate wiki).
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
Steins;Gate: Linear Bounded Phenogram/Phenogram of Linear Restraint (STEINS;GATE 線形拘束のフェノグラム Senkei Kousoku no Phenogram?) is a visual novel released on April 25, 2013 containing a mixture of scenarios set during and after the original visual novel's story-line, but in different world lines.
An interactive horror experience of exploring a missing woman’s phone.
There are two kinds of people: the rulers and the ruled. The Heights are a gorgeous utopia. The Depths, a filthy industrial wasteland. Our heroine, raised in the Heights, has nothing but contempt for those below. Now an observation mission requires her to descend into that world, and the gears of fate have begun to turn.
Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.
Do you know what love is? This game is trying to give our answer. This game encourages people to have a sensitive and gentle heart. Enjoy!
Coming back to the family Hotel after years, a strong-willed woman finds herself trapped with the ghosts from her past and a cellular telephone as the only way to unveil a terrible truth.
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
Mark, an average irresponsible high school student, tries to get by and find purpose in a humdrum life of scrolling, cramming, and traffic. He meets friends, both old and new, and embarks upon a seemingly never-ending trouble, until nothing is ever the same again. Until Then is a contemporary adventure game inspired by the Philippines, its lifestyle, and culture. Featuring a smartphone where mechanics of modern living come into play, chat with your classmates and explore the depths of social networks, where your replies and interactions may pose consequences.