Gadget: Invention, Travel & Adventure

01.11.1993
A surreal first-person adventure game set in an unnamed city facing the end of the world. Gadget: Invention, Travel & Adventure is a notable early 1990s CD-ROM title, praised for its melancholic atmosphere and open-ended, emergent narrative design. It has since gone on to influence many visionary filmmakers, game designers, and visual artists.
The game's plot takes place in an unspecified (albeit vaguely Eastern European) nation headed by the dictator Orlovsky. The protagonist is a government agent tasked with discovering the whereabouts of a missing scientist named Horselover Frost. He begins his quest in a third-floor room of a luxury hotel (which is in fact the headquarters of the government's intelligence arm). After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia. In the lobby, the government's intelligence chief briefs the protagonist on his mission. The protagonist then moves to the central railway station. From this point on all the events of the story take place on trains or at the various stations (which include the national science institute) along the nation's main rail line. The player must engage in scripted conversations with various individuals, each of whom reveals pieces of information that advance the protagonist in his quest.

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27.11.1997

An enhanced re-release for Windows, Mac, and PlayStation, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console. A remastered version of Gadget: Past as Future was released for iOS by NTT Resonant Inc. in March 2011.

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31.12.1994

Beyond imagination, to the pits of man's fears, lies a new breed of evil. Hell: A Cyberpunk Thriller. A place where evil is right, and mercy is wrong. The year is 2095, the government controls the gates oh Hell and has declared you a fugitive for sins against the state. You must unlock the secrets of the underworld to prove your innocence as you battle demons amid a cyberworld of sinister deceit and ruthless evil. Lavish high-resolution graphics and full motion multi-media videos make this nightmare disturbingly real. Prepare for the horror... of Hell.

09.10.2014

The Roaring Twenties: a bygone era of glitz, glamour, and promise. Nowhere is this more apparent than Coral Gables, Florida. The real estate market is booming and even an ordinary guy like Alfie Banks has a chance to strike it rich. But with the mob on his back, the Great Depression on the horizon, and the Sunshine State’s idyllic waterfront only a hurricane away from total devastation, Alfie finds much more than he bargained for. Based on actual events and featuring real life locations and historical figures, you must guide Alfie on his journey to reach the top of the real estate game as he deals with shady salesmen, cutthroat bootleggers, corrupt politicians, and much more, all while swept up in the events surrounding the inception of Coral Gables, The City Beautiful.

07.09.2008

Set in France, 2023, a country governed by a dictator who rules by religious absolute power. A mysterious ship shaped like a pyramid has just appeared in the sky and sent representatives to speak with the French government. As Nikopol, you will find yourself in a suspenseful adventure to find your father and thwart a dangerous conspiracy. Entangled in political intrigue you’re caught between two worlds, one of anarchy and one of Immortality.

18.03.1999

Amerzone is a first person adventure, similar to Myst, using 360º vision, movement and point & click interface. It's the first adventure game from the author of Syberia and Syberia 2, Benoît Sokal, presenting very rich scenarios and more than 50 puzzles to solve and 200 locations to visit.

20.04.2021

Welcome, interrogator, to the year 2065. You were constructed to question other, disobedient androids: why do they glitch? Why do they believe they have free will? Manipulate their emotions; extract their secrets; scrap those beyond repair. You wouldn't disobey your creators, would you?

31.01.2019

SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Set a course for the heavens in your steam locomotive! Lose yourself in a changing universe where even time can be bought. A Victorian Gothic adventure for PC, Mac and Linux. It is the dawn of the 20th century, and the British Empire has taken to the stars! As the captain of a spacefaring locomotive you’ll behold wonders and battle cosmic abominations in the heavens. The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. Unfettered by trivial things like gravity, the Empire’s ambition is savage. They have built a new Sun. The Empress reigns from the Throne of Hours, which gives her control over time. Your Captain and crew must carve out a life between the stars. Will you support her majesty and the establishment, or the working class rebels who yearn for freedom from the Workworlds? Learn who you are, in the dark. Die, and leave the world the way you want it for your successor…

10.12.2015

Steins;Gate 0 is a Japanese visual novel. It is the fifth game in the Science Adventure series and the sequel to Steins;Gate. Like Steins;Gate, the game is described as a "hypothetical science ADV". The player assumes the role of Okabe Rintaro in the β World Timeline.

04.08.2000

Heavy Metal: F.A.K.K. 2 is a third-person shooter video game made by Ritual Entertainment in 2000. A sequel to the Heavy Metal 2000 animated movie, the game stars Julie in her quest to save her home planet of Eden from GITH, an ancient entity seeking to conquer the universe. Using a variety of weapons, Julie must now fight off GITH's forces while at the same time uncovering a secret hidden deep within the planet.

16.04.1997

Callahan's Crosstime Saloon is a puzzle-solving adventure game based on Spider Robinson's series of stories about the unusual patrons of Callahan's bar. The characters in the game are taken from the first book of the series, though their stories are original. The game's world is composed of still screens viewed from first-person perspective. The interaction is point-and-click, with context menus appearing when the player attempts to interact with an object on screen.

31.01.1996

A cyberpunk point-and-click action-adventure with a dynamic attitude system used during conversations to bring forth different responses. Sticking to one "alignment" is not wise.

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