GG Aleste
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Part of collection:
Aleste
(last 3 games)
An STG by M2, the latest in the Aleste series, is focused on a team-gameplay style. Having the same lead programmer as Rolling Gunner, it carries over a lot of it's gameplay style and it's hyper system.
Aleste Collection is a compilation featuring the Sega Master System and Game Gear Aleste titles as well as a entirely new title, released in December 2020 for the PlayStation 4 and Nintendo Switch. The physical edition of the game includes a booklet with interviews and official art, while the limited premium edition also includes a 32 pages booklet with production notes and concepts and a exclusive Game Gear Micro set with all games in the compilation.
Rude Breaker is a shoot 'em up game and a spin-off of the Aleste series.
Part of collection:
GG Aleste
GG Aleste 3 is a sequel for the Aleste series and a direct followup to GG Aleste II, released in December 2020 as a special bonus included on the Aleste Collection for the Sony PlayStation 4 and Nintendo Switch and as part of the limited edition Game Gear Micro included with the premium edition of the collection. The game was developed as a true Game Gear game, not being a simple recreation of the system's technical aspects.
Power Strike II is a shoot 'em up for the Sega Game Gear in Compile's Aleste series and the sequel to GG Aleste. Not to be confused with Power Strike II for the Sega Master System.
GG Aleste is a game in Compile's Aleste series of shoot-'em-ups for the Sega Game Gear. It was only released in Japan and is one of the few Compile Game Gear games published by Compile rather than Sega.
Could be interesting
Demonstar is an 1997 Indie vertical scrolling shooter shareware computer game was designed and developed by Mountain King Studios, Inc. and published by ionos, inc. in 1997. It is was the first original DemonStar series of top down vertical scrolling shooter computer game. The version was also 3D parallax air and ground was published ionos, inc. The game shares many similarities with the Raiden series. DemonStar features various power-ups, including smart bombs and other power-ups which modify the types of projectiles that the player's ship fires. The full version of the game features 18 levels. At the end of each level is a boss ship that the player must destroy. DemonStar was very successful in the shareware computer game, despite Mountain King Studios initially addition to the original game, two additional titles have been released: DemonStar Secret Mission 1 and DemonStar Secret Mission 2.
A quarter-century after the arcade hit Raiden first left its mark on the shooting genre, the series now comes to the Xbox One in its most modern and advanced form yet! Join the war for Earth's future, where the tide of battle holds constant surprises, in this game that's easy to learn, but difficult to master. Using Xbox One cloud functionality to its fullest, now all players can easily access their data, allowing you and your comrades-in-arms to enter the fray side-by-side!
A vertical scrolling shoot 'em up. Fire guns and drop bombs on the enemies in this deep space battle. Pickup assorted power-ups. The screen also scrolls left and right if your ship nears the edges of the screen.
Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.
Alpha Mission is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.
In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.
Space Impact is a shoot 'em up mobile game that was published by Nokia.
Save the galaxy of arachnids attacks.
Xenic places you in a ZX-G Firefly Type F fighter. Viewed from slightly above and behind the spaceship, the camera scrolls into a 3-D environment in all directions. There are seven levels to negotiate situated above huge crowded cities on earth, earth's oceans, space and on the futuristic world of Morzique. A striking feature is the fighter cannot collide with the backgrounds. This is a good thing, though, as from the word go Morzique spaceships fly into the screen from all directions and fire at you at an alarming rate. Luckily, you have three types of weapon at your disposal: standard fire, three smart bombs, and by holding down the fire- and smart bomb-keys simultaneously, a laser beam. Certain destroyed ships leave behind three types of power-ups: mint-coloured orbs add 10% energy to your energy bar, green orbs gain 100 points and red orbs gain 200 points. Finally, at the end of a level a huge end-of-level boss awaits and needs to be put to rest.