Goosebumps: HorrorLand
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Goosebumps
Goosebumps: Night of Scares is a first person horror game developed by Cosmic Forces and Free Range Games.
The walk home from school today is going to be a lot spookier than usual… Your sleepy neighborhood’s been overrun by monsters! Werewolves prowl the woods, Gnomes roam underfoot, and scarecrows walk at midnight. But these aren’t ordinary monsters—they’re R.L. Stine’s famous Goosebumps monsters, released from their books and looking to wreak havoc!
Goosebumps Horrorland is a Goosebumps game released on October 28, 2008 for the Wii, Nintendo DS, and PlayStation 2. This game was a tie-in to the Goosebumps Horrorland book series released a few months prior to the game. A child receives a ticket to HorrorLand in the mail, not knowing why it was sent to him. His friend Nate then appears and states that he too received a ticket through the mail. But he is not too worried about it and is very happy to get to go to Horrorland. The child asks his mother if they could go and they get dropped off at HorrorLand. As they arrive, they find a monster at the Front Entrance. Nate questions it to be someone as a swamp monster. The guy in the costume says that he is a "Horror" as in "Horrorland". The child says he has a great costume and the Horror lets them in, and then he laughs suspiciously. At the Theme Park, they both go to Vampire Village where they have made the Fright Restriction, where the rides are more "fun". The child feels nervous and suggests that they should go back to the ride Calamity Canyon. Then Nate runs to a fake coffin and starts to act strangely. He acts as a vampire, lays onto the coffin, & it closes on him. The child struggled to open the coffin, until it opened and Nate disappeared. Meanwhile, after the child goes on the Roller Ghoster to save a girl named Gigi, he tells her what is going on with Horrorland, until a police Horror (Monster Police) tells him to hand over the girl, they both run to get away until the Horror trips over and they both hide near Roller Ghoster, fooling the Horror. Gigi tells him a hiding place in Vampire Village where he can find her. At Mad Labs, the child gets a Horror mask from a Horror mask shop. It was the shop owner's last one. The child says it feels like skin, until he puts it on. It then gets stuck on his head and he starts to feel funny, until he turns into a Horror. Meanwhile in the Secret Tunnels, the child gets caught by Horrifico. He knows that the child is imposter & changes him back into his human form The child says that he is getting out of Horrorland with all the pieces of the ticket. Then, Horrifico then mocks him until the child squirts him with Evil Dust and runs off.
Part of franchise:
GooseBumps
(last 3 games)
Slappy the Dummy has unleashed a nightmare of Goosebumps monsters, and they’re all out to get you! Escape from frightening creatures like the Graveyard Ghoul, Lawn Gnomes, Annihilator 3000, Murder the Clown, and the Werewolf of Fever Swamp as you collect the scattered pages of Slappy's book to seal him away. You’ll explore infamous Goosebumps locales for clues, hide from monsters, and solve Slappy’s devious puzzles.
"R.L. Stine's "Goosebumps" monsters have come to haunt your phone! In Goosebumps HorrorTown, you can build a town and fill it with the scariest of monsters from the hit horror series. Gather a scary assortment of sinister creatures and terrify townsfolk, or play as humans to defend against the monsters! Collect resources, scare humans, investigate monster activity and explore the map to unlock new areas and adventures. As monsters, you can scare humans to obtain materials and add new Goosebumps monsters. As humans, you can spy on monsters to find out what's going on in their town (if you dare). The game features original content that will terrify and delight Goosebumps fans, with animations and missions for humans and monsters alike. The more experience you gain, the more you unlock new content, grow your town and discover chillingly fun new adventures."
Could be interesting
Another chapter of the atmospheric horror series has emerged from the shadows! Eerie sound design and shadowy environments set the stage for gruesome and terrifying ghosts never seen before in the series.
Another FNAF parody with an egg in it. One Night at Flumpty's 2 is an indie parody point-and-click survival horror video game and the second installment of the One Night at Flumpty's series developed by Jonochrome.
An alternate take on the classic fairytale of Rapunzel in the form of a puzzle game with horror elements.
Rust Bucket is a turn based dungeon crawler that is built with mobile in mind. Game play is fast and death is never far away so it’s perfect for your daily commute. Swipe to take a step, swipe into enemies to attack. It’s as simple as that, but don’t be fooled into thinking this is a casual game! Explore an endless dungeon with more to discover the deeper you go. Many enemy types each with their own distinctive rule set to overcome.
The fool's errand is a puzzle game that makes heavy use of a story based on the tarot deck.
Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
The Wheel of Time is a PC first person shooter based on the series of fantasy novels by Robert Jordan.
A flash horror game that can only be played at night. You wake up in an abadoned hotel and need to find out what happened and how to get out of there alive. Solve puzzles, defeat enemies and follow instructions of a personal call to escape your nightmare and get your deserved Doritos.
Play as Boris the Wolf, the cartoon companion of Bendy, as you hunt throughout the abandoned cartoon studio for the supplies Boris needs to keep going. You’re not alone! The monstrous Ink Demon stalks you at every turn. Beware the sound of his beating heart as he creeps up from behind and catches you in his dripping gaze. No where is safe. Yet secrets lie in wait for those adventurous enough to seek them out.