Gradius

25.04.1986
Users 59/100
Genre: Shooter
The NES port of Gradius.

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Parent game

29.05.1985

One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

Part of collection:
Gradius (last 3 games)

21.04.2011

Otomedius Excellent is an Xbox 360 game and the sequel to the 2007 arcade game Otomedius by Konami, which is a spin-off of the side-shooting game Gradius series. It was released in March 2011 in Japan and early November of 2011. Otomedius Excellent features a single player campaign with a new story, and a Multiplay mode in which 2 other players can play in. Players with an Xbox Live subscription can play online with other players in Score Attack mode and check their scores against other players on the Leaderboard. Alternate costumes and new stages were made available after release.

20.11.2008

Otomedius Gorgeous is the Xbox 360 port of Otomedius Arcade, a side scrolling shooter by Konami which featured personification of space fighters from various Konami games like Gradius, Xexex, Salamander and Parodius. The name is a pun, being a portmanteau of the terms "otome" (meaning "maiden" in Japanese) and "Gradius". It was released for the Japanese Xbox 360 in November 20, 2008.

02.09.2008

Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

Part of franchise:
Gradius (last 3 games)

18.04.2019

8 Konami arcade classics of the 80s, from Nemesis to TwinBee. Including bonus eBook packed with new information never before revealed to the public.

27.11.2015

Arcade Archives: Life Force is a port of the shooting game Life Force. The player will challenge against the aggressions from the Bacterian special force known as Salamander. This title will include Salamander which is the Japanese version of the game, and Life Force which is rearranged as the Japanese version of Life Force that was released in 1987 in Japan.

29.01.2015

Arcade Archives: Gradius is a port of the shooting game Gradius. Players control the Super Dimension fighter Vic Viper and fight Bacterian with the aid of devastating power-ups. This shooting game is the first of a masterpiece series from Konami that had a major impact on later shooters.

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17.12.1993

Mega Man X, known as Rockman X in Japan, is the first game of the Mega Man X series. It was the first spin-off of the classic Mega Man series and made its debut on the Super Famicom/SNES, initially released in 1993. It was ported to the PC in 1995, and to Android and iOS devices in 2011. It was re-released as part of Mega Man X Collection in January 2006, then later re-released in Mega Man X Legacy Collection in July 2018. The game takes place in the year 21XX (early 22nd century), a century after the conclusion of the classic Mega Man series, and stars a new main character named X.

13.06.1986

Star Soldier is a 1986 vertically scrolling shooter video game developed and published by Hudson Soft for the Nintendo Entertainment System and MSX. It is the first game in the Star Soldier series. The player pilots the starship "Caesar", traveling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force. The MSX version of the game was brought to the SG-1000 in Taiwan.

08.08.1990

Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure game for the NES! Detailed graphics bring you all the excitement of countless worlds!

12.08.1994

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

25.10.1984

Yie Ar Kung-Fu is a 1985 fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

27.08.1985

Mach Rider is a futuristic driving video game created by Nintendo. It was first released on November 21, 1985 for the Nintendo Family Computer in Japan. The game received a North American release in mid-1986 as part of the second wave of NES releases by Nintendo. On March 15, 1987 it was released in Europe and Australia. In July 2007 a modified version was released on the Wii's Virtual Console, which allowed designed tracks to be saved.

14.11.1984

Urban Champion is a 2-player fighting game produced by Nintendo in 1984. It was inspired by the 1984 Game & Watch title, Boxing (also known as Punch-Out!!). It is also Nintendo's first 2D fighting game, followed by the 1993 Joy Mech Fight, released exclusively in Japan for the same platform.

01.03.1989

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

01.09.1984

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

24.02.2000

Jason, brave hero of yesteryear, is roused from retirement by the news that mutant lifeeorms, thought to have been long since destroyed, are once again on the move, hollowing out subterranean niches in the image of their old haunts. The decision to reactivate Sophia seems to Jason nothing more than an inevitability. Back into the cold once more... - Eight areas to explore, to find the keys and kill the sub human bosses - Use the tank’s suction system to drive up walls and along ceilings - Drive Sophia or go it alone with Jason.