Gus and the Cyberbuds: Sing, Play & Paint-A-Long

15.09.1994
Gus and the Cyberbuds: Sing, Play & Paint-A-Long is an educational music game for children between three and eight. It features six songs (Animal Shenanigans, Down by the Bay, Imagination, The Ants Go Marching, Old MacDonald's Farm and I Am A Fine Musician) with three game modes: Sing: The song is played and is accompanied by an animation. The lyrics are also shown, karaoke-style, so the player can sing along. Play: The player can add a variety of icons (e.g. animals, trees, etc.) to the background. When playing the song, those icons stay on the screen. Paint: The player can use simple painting tools to paint over the background while the song is optionally playing in the background.

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Part of collection:
Gus and the CyberBuds (last 3 games)

31.12.1996

Gus Goes to Cyberstone Park is an educational game for children between three and eight. The player can explore five locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak/sing to the player when found. Each location additionally has an activity: Trees: The player has to navigate Gus through a top-down maze. Mountains: The player has to solve equations (addition and subtraction) in four difficulty levels. On the easiest level, the nine digits have to be clicked on in the correct order. Lake: Sorting animals into their correct habitat (earth, forest or water) River: Animals float on the river and each of them holds a sign with a letter. The player has to click on the starting letter of the given word. There are four difficulty levels. Camp: The player is given an incomplete campfire story and has to complete them by dragging icons on the blank spaces. There are no right or wrong choices.

31.12.1996

Gus and the Cyberbuds: Stellar Game Center! is a collection of six mini-games divided into four sections: Clam-o-Rama: a Concentration variant with sea animals. Create a Creature: The player can choose various facial features and clothing to create a face. The Write Stuff: the player has to complete a partially written letter by dragging icons on the blank parts. There are no right or wrong choices. The last section, Melody Madness, evolved around numbered bottles which are filled with different amounts of water. The three mini-games are: - Clicking on the correct bottles (the correct numbers are written out) to re-create a song. Alternatively the player can use the bottles freely to create a new melody. - A Simon Says variant. - Filling the bottles with the correct amount of water in order to match the given music notes. All mini-games were already included in previous entries of the series.

31.12.1995

Gus Goes to the Kooky Carnival is an educational game for children between three and eight. The player can explore six locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak to the player when found. Each location except the Ferris wheel additionally has an activity: Trailer: There is a map of the United States to America to find. By clicking on a state, the player learns a fact about the state. Animal Lounge: A card game with similarities to Concentration / Memory variants. Each of the two players have matching cards except one which is only present once. Each player chooses one of the other players' cards in turns and has to match them to one of their own cards. If they match, the cards are removed from play. If It is the single card, the choosing players has to take it into their own deck. It is not possible to click on the wrong card while matching. The player who has the single card in their possession when all other cards are gone loses the match. Side Show: The player can choose various facial features and clothing to create a face. Midway: A shooting range where letters flow into and out of view. The player chooses a letter by clicking on it. Depending on the difficulty level, the goal is to either find a single letter, spell a given word or spell as many words as possible (the next viable word is presented by a icon) within a time limit.

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31.12.1996

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31.12.1996

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02.12.1996

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11.03.1996

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04.11.1996

Lucky Seven Sampson has a problem. He needs a band. The inhabitants of Funky Numberland might be able to help, but they all have their own problems to solve if they are going to join Lucky Seven's band. So, he needs your help. If you can help his friends, they can join his band.

15.10.1994

Gus Goes to Cyberopolis is an educational game for children between three and eight. The player can explore six locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak/sing to the player when found. Each location additionally has an activity: Subway: the player has to recycle a number of items by dragging them on the correct bin (aluminium, plastic, paper or glass). Post Office: the player has to complete a partially written letter by dragging icons on the blank parts. There are no right or wrong choices. Science Dome: creating a soil aquarium by choosing the container, gravel, dirt, plants and critters. This is a freeform activity without a set goal. Aquarium: a concentration variant with sea animals. Library: after spinning the globe, the player can click on a visible continent. Then a short factoid about a local animal is shown. Gus's Diner: The diner is located in six countries (USA, France, Germany, Spain, Italy and Japan) which can be changed by clicking on the flag. Clicking on any item gives its name in the local language. In the background are also local photographs which can be changed by clicking on them.

31.12.1995

Gus Goes to the Kooky Carnival is an educational game for children between three and eight. The player can explore six locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak to the player when found. Each location except the Ferris wheel additionally has an activity: Trailer: There is a map of the United States to America to find. By clicking on a state, the player learns a fact about the state. Animal Lounge: A card game with similarities to Concentration / Memory variants. Each of the two players have matching cards except one which is only present once. Each player chooses one of the other players' cards in turns and has to match them to one of their own cards. If they match, the cards are removed from play. If It is the single card, the choosing players has to take it into their own deck. It is not possible to click on the wrong card while matching. The player who has the single card in their possession when all other cards are gone loses the match. Side Show: The player can choose various facial features and clothing to create a face. Midway: A shooting range where letters flow into and out of view. The player chooses a letter by clicking on it. Depending on the difficulty level, the goal is to either find a single letter, spell a given word or spell as many words as possible (the next viable word is presented by a icon) within a time limit.

31.12.1993

This educational game is aimed at kids under eight. You are playing as the dog Gus who searches the town after his 15 "CyberBuds". The town consists of four houses and one park. In every house you encounter a puzzle-based educational game. This includes a spelling game, and game where you have to recognize letters to avoid asteroids. Also you have to count the bubbles in an aquarium or recognize and match shapes. In the park you can see typical clothes and items from different timelines starting at the neanderthals up to spacemen. There are also a few songs included.

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ESRB: EC

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