Harry Potter and the Sorcerer's Stone

16.11.2001
Users 64/100
Genre: Adventure
The Game Boy Advance version is a top-down puzzle game. The player explores Hogwarts, and must attend classes which often include a challenge of collecting a certain number of items, such as challenge stars or potion ingredients. This game features the familiar monsters from the other games in the series, such as snails and gnomes. By performing admirably in learning spells and completing missions, Harry can gain extra House Points so that Gryffindor might win the House Cup. If he misbehaves by attacking other students or being caught wandering the halls at night, points will however be deducted.

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16.11.2001

Harry Potter and the Sorcerer's Stone is the first Harry Potter video game for the PlayStation, and one of several different games based on the book and movie. This version is a three-dimensional action adventure, where Harry must complete a number of challenges in order to pass his first year of studies at Hogwarts School of Witchcraft and Wizardry. Successful completion of the tasks often results in house points for Harry's house Gryffindor and failure in some deducts points, so the race for the House Cup can stay open until the end.

Part of collection:
Harry Potter (last 3 games)

03.09.2024

Your next chapter takes flight! Immerse yourself in the enchanting world of Quidditch by playing solo or sharing the magic with friends and family. Take to the sky as one of the classic positions—Chaser, Seeker, Keeper, or Beater—each with their own unique play style. Soar into legendary Quidditch arenas, as well as maps that showcase never-before-seen areas of the wizarding world.

12.07.2011

Harry Potter and the Deathly Hallows: Part 2 is the final game in the series of Harry Potter movie adaptations. It closely follows the plot of the movie of the same name. The game is a single-player third person shooter, with magic spells substituting weapons. The game resembles its predecessor in most aspects, but the stealth sections from the previous game are omitted. The cover system has been tweaked. In different levels the player controls various characters from Harry Potter movies including Hermione Granger, Neville Longbottom, Professor McGonagall and others.

12.07.2011

Harry Potter and the Deathly Hallows: Part 2 is the fifth game in the series Harry Potter for the Nintendo DS. It is pretty much the same game as its prequel.

Part of franchise:
Harry Potter (last 3 games)

08.10.2024

The LEGO Harry Potter: Collection is an action-adventure compilation that combines LEGO Harry Potter: Years 1–4 and LEGO Harry Potter: Years 5–7 into a single experience. This enhanced version improves upon earlier releases on PlayStation 4, Xbox One, and Nintendo Switch with upgraded visuals and performance, including native 4K resolution, smoother frame rates, and additional technical enhancements such as improved lighting and haptic feedback, while retaining the same core content.

03.09.2024

Your next chapter takes flight! Immerse yourself in the enchanting world of Quidditch by playing solo or sharing the magic with friends and family. Take to the sky as one of the classic positions—Chaser, Seeker, Keeper, or Beater—each with their own unique play style. Soar into legendary Quidditch arenas, as well as maps that showcase never-before-seen areas of the wizarding world.

17.07.2023

Harry Potter Tamagotchi is an upcoming crossover Tamagotchi Nano model based on the Harry Potter series.

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21.07.2002

AdventureQuest is a fully animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.

19.12.2013

School of Dragons was a MMORPG based on DreamWorks Animation’s How to Train Your Dragon franchise. Players raised and trained their own dragon, interact with characters from the HTTYD franchise, join clans and embark upon journeys and quests alongside their Viking pals in-game. School of Dragons was the ultimate HTTYD experience for any fan and gamer. On June 30th The Game Closed it's Doors.

30.08.1996

The good witch Glinda is captured by the Wicked Witch of the West, and the Tin Man, Cowardly Lion and Scarecrow must set out to rescue her.

10.12.1995

An adventure game based on L. Frank Baum's novel The Wonderful Wizard of Oz.

22.06.2023

The continent of Svern, which had been under the rule of the Karian Empire a long time ago, became peaceful under the reign of five kingdoms. However, an ominous shadow of dark magic looms, and the fate of the Five Kingdoms is slowly twisted. Tensions rise amid the growing embers of war, and the terrifying fiend of fate heads for the peaceful Lugo village...

10.10.2019

Unleash the wrath of the Gods in a mythical Norse adventure that can only unfold in VR. Forge your destiny as both a mortal hero and living god in an action role playing game of unworldly depth.

06.10.2014

Play as Tinker Bell, Iridessa, Silvermist, Fawn and Rosetta as you take on this exciting adventure. Fans will be able to enter a world inhabited by these magical characters and discover the secrets of Pixie Hollow.

31.12.1994

Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.

07.11.2019

Unite in adventure and laughter in the action-packed game of Jumanji, as you try to survive the ultimate challenge for those seeking to leave their world behind! Only you and three teammates can recover the JEWELS and save Jumanji. So get online, gather friends for split-screen play, or go alone with AI companions. There’s an army of evil marauders to take on, deadly beasts and traps to dodge, and cool customizations to unlock. And with heroes Dr. Bravestone, Ruby, Mouse, and Prof. Oberon as your avatars, you know you’ve got the unique abilities – and hilarious failings – to save the day!