Hegemony III: Isle of Giants

31.12.2021

DLC

Centuries before the founding of Rome, the Nuragic tribes of Sardinia were building thousands of monumental fortresses, tombs and statues across their rugged Mediterranean island. In the second official expansion for Hegemony III, play as any of a dozen new factions of the mysterious Nuragic civilization to unite the islands of Sardinia and Corsica and compete for dominance of the ancient world against the Roman, Greek and Gallic factions of the mainland.

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Parent game

25.08.2015

Centuries before Caesar, Alexander and Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the ruling Etruscan confederacy. But only one faction can rise to become the greatest empire the Mediterranean has ever seen. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony! Command your army in a time when the arms and tactics evolve with every conflict. Tribal warriors must take up the hoplon shields of their enemies to fight back against the invading Greeks, while early Roman legions learn to adapt the time-tested phalanx in order to survive the Gallic assault.

Part of collection:
Hegemony (last 3 games)

31.12.2021

Centuries before the founding of Rome, the Nuragic tribes of Sardinia were building thousands of monumental fortresses, tombs and statues across their rugged Mediterranean island. In the second official expansion for Hegemony III, play as any of a dozen new factions of the mysterious Nuragic civilization to unite the islands of Sardinia and Corsica and compete for dominance of the ancient world against the Roman, Greek and Gallic factions of the mainland.

16.02.2017

New Historical Campaign Hegemony III's first historical scenario follows the campaigns of “The Eagle King”, Pyrrhus of Epirus as he battles against Rome and Carthage to forge himself a new empire. The all-new scenario includes scripted battles, historical notes and more than two dozen new objectives. Expanded Map Expanded map adds the island of Sicily to the original sandbox with more than 20 new cities and a dozen new factions including Epirus, Syracuse, Mamertines and more. New Invasion Sandbox Mode Inspired by the Gallic and Epirote invasions of Italy, play the sandbox in a whole new way with a customized army and no starting cities. New objectives allow you to forge alliances and intimidate rivals as you march your army towards a new empire. New Units Wage war with powerful new units including Pyrrhus' War Elephants, Macedonian Phalangites, Thessalian Cavalry and more. Expanded Naval Warfare Expanded naval campaign with new ships, tactics and mechanics

25.08.2015

Centuries before Caesar, Alexander and Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the ruling Etruscan confederacy. But only one faction can rise to become the greatest empire the Mediterranean has ever seen. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony! Command your army in a time when the arms and tactics evolve with every conflict. Tribal warriors must take up the hoplon shields of their enemies to fight back against the invading Greeks, while early Roman legions learn to adapt the time-tested phalanx in order to survive the Gallic assault.

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