Hoist Sail for the Heliopause and Home

19.06.2010
Genre: Puzzle Adventure
Heliopause is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next.
A far-future story of discovery.

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Could be interesting

01.09.1982

The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.

31.12.1982

In order to save Earth's future you are given a time machine enabling you to travel into several time periods of the distant past where you meet famous people like Robin Hood, Christopher Columbos or Cleopatra who will help you to change Earth's destiny.

31.12.1979

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

31.12.1979

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

31.12.1983

You are a time traveller and have to find nine objects from different time periods in order to prevent the Time Lords to alter human history.

01.10.2006

It was meant to be a routine visit on behalf of the imperial government, just to remind the settlers that the Empire hadn't forgotten them, and if you stick rigidly to the letter of your orders and refuse to use either your eyes or your initiative that's all it'll be. But with an interstellar war brewing in the background, you'd be wise not to take anything for granted. A piece of Interactive Fiction written by Eric Eve.

29.09.2013

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.

31.12.1997

Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.

29.04.2005

Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.

02.02.2010

Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.