Kurushi Final: Mental Blocks

23.12.1998
Genre: Puzzle Strategy
Bringing a new meaning to the phrase 'mental block', "Kurushi Final: Mental Blocks" dares you to test your intelligence against a higher power, 9 mind-stretching stages, plus 2-player survival mode, 100 additional challenges and a custom-puzzle generator, "Kurushi Final: Mental Blocks" is a supreme test of mental and physical agility.

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Part of collection:
Intelligent Qube (last 3 games)

17.10.2023

Kurushi Final: Mental Blocks originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters. Dare you test your intelligence against a higher power? Featuring nine mind-stretching stages, plus a two player survival mode, 100 additional challenges and a custom-puzzle generator, Kurushi Final: Mental Blocks remains to this day a supreme test of mental and physical agility.

13.06.2022

I.Q Intelligent Qube is a test of intelligence created by a higher power than ourselves. Your objective: destroy huge, deadly cubes as they roll relentlessly towards you and clear a path through the onslaught simply to survive. Experience I.Q Intelligent Qube originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters.

09.03.2006

I.Q Mania is a compilation of the entire Intelligent Qube series (Intelligent Qube, I.Q Final, I.Q Remix) in one package for PSP. It also includes ad-hoc multiplayer and a new survival mode.

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18.06.1998

Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007.

30.06.1995

The ocean is another world. Beneath the surface of the sea, all the sounds and the stress of society are muffled away to nothing. In Aquanaut's Holiday, the player takes the role of a renowned oceanographer has been pushed to the limit by the constant attention of the press, environmentalists, and the government. It's time to leave it all behind, on an open-ended mission to explore one of the last unmapped areas in the ocean and create a new coral reef there. The game is played entirely at the player's pace. The only real goals and time limits are those that the player sets. The main point of the experience is simply to explore the virtual undersea environments. The game provides several ways in which to interact with the wildlife, and information gained from the local sea creatures can provide clues toward how to design a better coral reef. There are shipwrecks and ruins to discover, dozens of species of fish and sea life to observe, and no reasons to hurry.

26.07.1996

Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

23.10.2001

Pipe Dreams 3D is a three-dimensional remake of the classic puzzle game Pipe Dream. This remake/revision includes characters, different continents, new obstacles, and a story-driven mode. This puzzle game presents the player with an isometric perspective on a tiled game board and the objective of building a network of piping that will transport a slow but unending flow of creepy green ooze safely to a small plug hole. The strategic challenge comes in using the limited space and available pipe pieces to create a conduit that will take the ever-flowing ooze where it needs to be. As the player progresses through the game's 18 levels, additional barriers and obstacles compound the challenge.

09.01.1997

Intelligent Qube is a puzzle game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.

17.07.1997

Clown World is in trouble. Mysterious blue bombs have appeared all over the planet, and King Clown needs help. In a royal decree, the king beckons for Kid Clown, a hero of past Kemco games, to clean up these bombs in all six continents. The strange, yet brave little clown sets out to blast the bombs away before the planet explodes. Clearing these bombs will not always be easy, as they have been arranged in puzzles across 60 different levels. Kid Clown must act wisely, because each level has only one igniter bomb that can detonate the bombs surrounding it. To successfully complete a level in one try, Kid Clown must arrange the bombs so that a chain reaction takes place. He also has to get a safe distance away from the reaction or he will explode.

14.12.1992

Published in 1993, the original Super Sidekicks (known as Tokuten Ou, "Goal-Scoring King" in Japan) was SNK's first soccer video game. It features 12 teams divided into two groups which compete for the "SNK Cup" (the main differences between teams is their formations on the field): Group A: Germany, Italy, Spain, England, Mexico, Japan Group B: Argentina, Holland, Brazil, France, United States, South Korea The players' team plays against all the others in their group, then it goes into an elimination tournament's semifinals and then the final to win the cup. There was also a hidden feature in the game, which wasn't documented, and affects a single player game. During a free kick for the CPU if the player has tapped button A for player two, the CPU performs a short-shot, while pressing the button A performs a longer kick.

25.12.1997

Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed.

12.03.1998

Clock Tower II: The Struggle Within, known as Clock Tower: Ghost Head in Japan, is a PlayStation point-and-click survival horror game and the third installment in the Clock Tower series. It was developed and published by Human Entertainment on March 12, 1998 in Japan and later published by Agetec on October 31, 1999 in North America. It was released as a PlayStation Classic on the Japanese PlayStation Network for PlayStation 3 on May 9, 2012. The game is a spin-off story with little to no connection to the story of the Barrows/Burroughs family or Scissorman, nor was Hifumi Kono involved with it. It does not take place in Europe as many of the others do; it takes place in Osaka, Japan. In the North American version, the setting was changed to Salinas, California, and the characters were given Westernized names. However, untranslated Japanese can be seen in the hospital entrance and even in the intro, there are Japanese-styled buildings, including a Shinto shrine. The game also contains various Japanese-styled rooms and samurai armor.

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