Magic Carpet
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Expansion packs
This is an expansion pack for Magic Carpet.
Part of collection:
Magic Carpet
(last 3 games)
This is an expansion pack for Magic Carpet.
Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
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Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
Metal Slug is a 1996 run-and-gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving in a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.
Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed.
Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. This allows the path followed to curve and for the player to interact with objects outside of the path.
Twenty years after Pac-Man's first adventure in Pac-Land, Pac-Man returns one day to his house only to find it deserted. Toc-Man and his ghosts have kidnapped Pac-Man's friends, Ms. Pac-Man, Pac Jr., Baby Pac, Professor Pac, Pooka, and Chomp-Chomp the dog! Pac-Man must venture to Toc-Man's lair on Ghost Island to rescue his friends! Hidden through this 3D adventure game, Pac-Man faces challenging puzzles and games that have appeared in Pac-Man's previous games. Many things in this game are a tribute to original games and even Inky, Blinky, Pinky, and Clyde are back for another chance to get Pac-Man. GH released in 2000.
Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.
Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.
The object of interest in this game is the mysterious Valkiry Stone. Two treasure hunters, Axel and Ruka, set out to find the stone, but the evil gang known as the Pumpkin Heads wants to find the stone first. As either Axel or Ruka, blast your way through six side-scrolling levels against hordes of enemies, facing off against several bosses in each level. You can select from four different weapon effects (normal, bouncing, homing and flamethrower), use smartbombs and a grappling hook.
Published in 1993, the original Super Sidekicks (known as Tokuten Ou, "Goal-Scoring King" in Japan) was SNK's first soccer video game. It features 12 teams divided into two groups which compete for the "SNK Cup" (the main differences between teams is their formations on the field): Group A: Germany, Italy, Spain, England, Mexico, Japan Group B: Argentina, Holland, Brazil, France, United States, South Korea The players' team plays against all the others in their group, then it goes into an elimination tournament's semifinals and then the final to win the cup. There was also a hidden feature in the game, which wasn't documented, and affects a single player game. During a free kick for the CPU if the player has tapped button A for player two, the CPU performs a short-shot, while pressing the button A performs a longer kick.