Marathon 2: Durandal

24.11.1995
Critic 60/100
Users 66/100
Genre: Shooter
Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play on the same console and 8-player Xbox Live gameplay. This version also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics
After your successful mission on the starship Marathon, you find yourself under the control of the rogue computer Durandal, who compels you to carry out tasks in a remote region of the galaxy. Your objective is to explore the remains of an ancient civilization, locate the remnants of a lost clan, and unveil their hidden knowledge. Prepare yourself for encounters with formidable and ancient adversaries, armed with advanced weaponry and cunning tactics. Throughout your journey, you must strive to survive the nightmarish alien environment and find a way to break free from Durandal's grip.

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Forks

15.12.2011

From the team that brought you Aleph One, the classic sci-fi FPS Marathon 2: Durandal from Bungie on Mac revived for modern hardware by the fan community. Fresh from your triumph on the colony ship Marathon, you are seized by the rogue AI Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare… This classic 1995 Bungie FPS is now maintained by the fan community. Experience authentic game play using the original data files, with achievements, optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation, just in case the original is too authentic.

Part of collection:
Marathon (last 3 games)

05.03.2026

A PvP-focused extraction shooter set on the mysterious planet of Tau Ceti IV, Marathon will see players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments and explore the lost colony that once inhabited Tau Ceti’s surface. Players will engage solo or in crews of three, searching for mysterious alien artifacts, as well as for valuable loot and new weapons and gear that they can add to their collection.

15.10.1996

Marathon Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…

24.11.1995

Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play on the same console and 8-player Xbox Live gameplay. This version also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics

Part of franchise:
Marathon

15.10.1996

Marathon Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…

24.11.1995

Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play on the same console and 8-player Xbox Live gameplay. This version also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics

21.12.1994

You are far in the future on a colony ship deep in outer space. A security officer on the mission, you are the last hope for defending the ship as hostile and intelligent aliens prepare to destroy every living thing…

Could be interesting

21.12.1994

You are far in the future on a colony ship deep in outer space. A security officer on the mission, you are the last hope for defending the ship as hostile and intelligent aliens prepare to destroy every living thing…

15.10.1996

Marathon Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…

25.09.2007

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back. Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.

08.12.2021

Halo Infinite is a first-person shooter and the sixth mainline entry in the Halo series. The game features a semi-open world campaign set on the Forerunner ringworld Zeta Halo, where players control the supersoldier Master Chief in combat against the Banished, a mercenary faction of aliens and humans. Players traverse the environment on foot and in vehicles, capturing forward operating bases, rescuing Marines, and completing story missions that advance the narrative. Equipment such as the Grappleshot adds traversal and combat options. The multiplayer component is free-to-play and includes various competitive modes in 4v4 and 12v12 formats.

12.02.2013

Buckle up, soldier! Welcome to Aliens: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favorite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.

21.06.2011

F.E.A.R. 3 is a sequel to F.E.A.R. 2: Project Origin and the third installment of the series. New to this game is the ability to play the campaign in either single-player mode or co-op mode. As well as being playable online, co-op is also available offline via split screen. In single-player mode, the player can initially only play as Point Man. However, upon the completion of each level, the player unlocks the ability to play through that level as Paxton Fettel. Level layout, cutscenes, and dialogue are identical irrespective of which character the player is using.

07.11.2006

Gears of War is a third-person shooter built around a cover system, where players duck behind obstacles and use tactical fire to advance on enemies. The signature weapon is an assault rifle fitted with a chainsaw bayonet, and a timed reload mechanic can grant a brief damage bonus or jam the gun if mistimed. The five-act campaign can be played solo or in two-player co-op, and a competitive multiplayer mode supports up to eight players split between the two factions. It was the first game in the Gears of War series and helped popularize the modern cover-based shooter, later receiving remastered versions.

15.01.2011

Quake Arena Arcade introduces the definitive, competitive first-person shooter to a new generation of gladiators. Frag up to fifteen of your friends in six game types over Xbox LIVE, including 'Deathmatch', 'Capture the Flag', and 'Harvester' modes. Experience QUAKE like never before with over thirty classic maps, twelve Xbox-exclusive arenas, HD and Widescreen support, and a brand new Single Player campaign.

02.12.1999

Quake III Arena is a first-person shooter built around competitive multiplayer combat. Unlike earlier entries in the Quake series, it has no story-driven campaign, and its single-player mode instead pits the player against computer-controlled bots across a series of increasingly difficult arenas. Matches take place in maps that mix gothic and technological architecture, with weapons and power-ups spawning at fixed points that players fight to control. Movement techniques such as strafe-jumping and rocket-jumping are central to high-level play. Game modes include free-for-all deathmatch, team deathmatch, one-on-one tournament duels, and capture the flag, and the game supports network and internet play along with extensive customization and modding.

22.06.1996

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.