Mario's Picross
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Mario's Picross
Picross 2 is a Japan-only game for the Game Boy and the sequel to Mario's Picross and Mario's Super Picross. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. But unlike the first Mario's Picross, this game contains a world map. Also, the pictures are larger, consisting of four 15x15 picross boards. Both Mario and Wario return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay.
Mario's Super Picross is the first sequel to the Game Boy game, Mario's Picross, and can be played on the Super Famicom. After the commercial failure of Mario's Picross in the West, this sequel was released only in Japan. The game plays much the same way as the first, except Wario appears in it and presents his own set of special rules, which also return in the sequel. Other features includes game-saves, hints and tutorials.
Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
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Mario
(last 3 games)
The brothers return for a brand new adventure on the high seas! Set sail with Mario and Luigi on Shipshape Island (part ship, part island) and journey through the vast world of Concordia. Launch out of Shipshape’s cannon to visit, explore, and quest your way through islands that range from tropical rainforests to bustling cities. Meet new friends along the way, like Connie and Snoutlet (who's definitely not a pig), and encounter familiar faces from the Mushroom Kingdom like Peach and Bowser, who may help you on your journey! You’ll have to rely on Mario and Luigi’s brotherly bond to succeed. Use Bros. Moves to get past obstacles while you explore, and powerful Bros. Attacks in a dynamic twist on turn-based combat. You’ll need every edge this 'brothership' will give you to save the day!
Get ready for the biggest party yet in Super Mario Party Jamboree for Nintendo Switch. From running through merry-go-rounds to motion-control minigolf, this jamboree is jam-packed with over 110 minigames – the most of any Mario Party game to date! With seven boards in all, you can go with the flow in Goomba Lagoon, search for stars in Rainbow Galleria, revisit the classics of Western Land and Mario’s Rainbow Castle from past titles and more. Race across the party board in Koopathlon, a series-first 20-player online competition to see who can rack up the highest scores in minigames like the fast-paced Lane Change. The higher your score in each round, the faster you’ll get to the goal. Koopathlon is just one of a slew of additional modes – there’s something for every kind of Mario Party player to enjoy!
The Nintendo World Championships: NES Edition – Deluxe Set includes: Nintendo World Championships: NES Edition game card Gold-colored NES Game Pak and stand to commemorate the 1990 World Championships 13 art cards Set of 5 pins
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Complete over 100 sudoku puzzles and various minigames while helping the young dolphin Luca reunite with his mother.
Picross 2 is a Japan-only game for the Game Boy and the sequel to Mario's Picross and Mario's Super Picross. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. But unlike the first Mario's Picross, this game contains a world map. Also, the pictures are larger, consisting of four 15x15 picross boards. Both Mario and Wario return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay.
Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is also the "Brain Race" available which involves solving a certain number of levels (depending on the difficulty) as fast as possible.
Donkey Kong Land III is the last part in the Donkey Kong Land series and was released for the Game Boy by Nintendo in 1997. Fame-and-fortune seekers have flooded Donkey Kong Country in search of the fabled Lost World. Dixie Kong & Kiddy Kong rush through 36 Kong-sized levels of action and adventure. Use your animal friends - Squitter the spider, Squawks the parrot, Ellie the elephant, Enguarde the swordfish and Parry the parallel bird - to help you prove your adventuring skills and find the Lost World before someone else does!
Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong.
Hello Kitty no Magical Museum is a Puzzle game, developed by Atelier Double and published by Imagineer, which was released in Japan in 1999.
Cosmo Gang the Puzzle, a puzzle game which is similar to Tetris, and became the basis for Pac-Attack.