NBA Inside Drive 2002

21.01.2002
Critic 62/100
Genre: Simulator Sport
NBA Inside Drive is a series of video games based on National Basketball Association, published by Microsoft Studios. Its main competition was NBA Live, a series from Electronic Arts.

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NBA Inside Drive

18.12.2003

Real-time, 3D NBA basketball simulation with online league capabilities. More responsive "juke" controls for one-on-one isolation moves. Gamers can play up to 25 NBA seasons with full general management capabilities. All-new Drive Cam camera angle brings the player closer to the action. For 1 or more players (online gaming requires Internet connection). Features 3D crowd.

01.12.2002

Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.

21.01.2002

NBA Inside Drive is a series of video games based on National Basketball Association, published by Microsoft Studios. Its main competition was NBA Live, a series from Electronic Arts.

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Real-time, 3D NBA basketball simulation with online league capabilities. More responsive "juke" controls for one-on-one isolation moves. Gamers can play up to 25 NBA seasons with full general management capabilities. All-new Drive Cam camera angle brings the player closer to the action. For 1 or more players (online gaming requires Internet connection). Features 3D crowd.

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Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.

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