Nintama Rantarou Special
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Part of collection:
Nintama Rantarou
(last 3 games)
Nintama Rantarou 3 is an Action game, published by Culture Brain, which was released in Japan in 1997.
Block-stacking puzzle game developed by Culture Brain in 1996 that uses the license of the Nintama Rantarou anime.
Nintama Rantarou Special is an Action game, published by Culture Brain, which was released in Japan in 1996.
Part of franchise:
Nintama Rantarou
(last 3 games)
Let's practice ninjutsu (mini game) at Ninjutsu Gakuen! The game is divided into a "training volume" and a "competition volume". In "Training Volume", you can choose your favorite character from Rantaro, Kirimaru, and Shinpei to play the game. Each shinobi has its own characteristics, so let's identify and challenge each individuality! In "Battle Volume", you can play CPU battles and 2P battles using communication cables. The number of characters that can be used increases with the "Training Volume". There are five types of games: "jumping", "gunning", "shuriken", "foot rowing", and "swimming".
Nintama Rantarou 3 is an Action game, published by Culture Brain, which was released in Japan in 1997.
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The first game based on the Nintama Rantarou anime developed by Culture Brain in 1995. Followed by numerous sequels on multiple systems. Nintama Rantarou ("Ninja Boy Rantarou") is a platformer for the Super Famicom and the first of five games on the system to be based on the 1993 anime Nintama Rantarou, which was adapted from the manga Rakudai Ninja Rantarou, and features the lighthearted adventures of a bespectacled boy and his two best friends as they try to graduate ninja school. As Rantarou, Shinbei or Kirimaru, the player progresses through a series of stages using their ninja powers to keep out of trouble. The first part of the game ties into the school setting with classes that teach the player vital mechanics in the game, such as climbing walls and crouching under projectiles.
Nintama Rantarou 3 is an Action game, published by Culture Brain, which was released in Japan in 1997.
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