Parasite Eve II

16.12.1999
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Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.
Three years after the Manhattan incident, in September 2000, Aya Brea is an FBI agent working in the Mitochondrion Investigation and Suppression Team (MIST) and has been dispatched on an urgent mission in Los Angeles, California after reports of NMC activity.

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Parasite Eve

22.12.2010

The game is an action role-playing game described by Square Enix as a "cinematic action RPG". Director Hajime Tabata noted that the gameplay and plot are intertwined due to a newly introduced ability called "Overdive," an ability that lets the player switch bodies with one of their team members, allowing them to control friendly NPCs. Teammates can be ordered either to target specific enemies or to defend themselves in combat. The player is able change their controlled character in real-time, intermixed with their combat actions. The game is played over-the-shoulder, comparable to games such as Resident Evil 4, Dead Space and the Mass Effect series. An array of different costumes will be available for Aya to choose from throughout the game, but only after they are unlocked by completing the game in various difficulty modes. Clothing in the game deteriorates due to battle damage, revealing Aya's skin to various degrees.

16.12.1999

Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.

29.03.1998

Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.

Part of franchise:
Parasite Eve

29.03.1998

Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.

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29.03.1998

Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.

01.07.1999

Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier Capcom horror titles. Dino Crisis is often noted for its emphasis on tension, limited resources, and fast, unpredictable enemies.

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13.09.2000

Dino Crisis 2 is a third-person action-adventure game and sequel to Dino Crisis. In a change from the survival horror theme of the first game, Dino Crisis 2 is more shoot 'em up oriented. The character always runs, thus removing the need for the run button from the first game, a second gun can be carried and more weapons were added to the game. Besides changes to the gameplay, the game also introduces new species of dinosaurs and lizards.

22.12.2010

The game is an action role-playing game described by Square Enix as a "cinematic action RPG". Director Hajime Tabata noted that the gameplay and plot are intertwined due to a newly introduced ability called "Overdive," an ability that lets the player switch bodies with one of their team members, allowing them to control friendly NPCs. Teammates can be ordered either to target specific enemies or to defend themselves in combat. The player is able change their controlled character in real-time, intermixed with their combat actions. The game is played over-the-shoulder, comparable to games such as Resident Evil 4, Dead Space and the Mass Effect series. An array of different costumes will be available for Aya to choose from throughout the game, but only after they are unlocked by completing the game in various difficulty modes. Clothing in the game deteriorates due to battle damage, revealing Aya's skin to various degrees.

23.07.1998

Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.

25.06.1998

Shadow Tower is a first-person view action role-playing game developed by From Software and released in 1998. It shares many similarities with the King's Field series of games.

15.07.1999

While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.

26.07.1996

Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.

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