Parasite Eve
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Parasite Eve
The game is an action role-playing game described by Square Enix as a "cinematic action RPG". Director Hajime Tabata noted that the gameplay and plot are intertwined due to a newly introduced ability called "Overdive," an ability that lets the player switch bodies with one of their team members, allowing them to control friendly NPCs. Teammates can be ordered either to target specific enemies or to defend themselves in combat. The player is able change their controlled character in real-time, intermixed with their combat actions. The game is played over-the-shoulder, comparable to games such as Resident Evil 4, Dead Space and the Mass Effect series. An array of different costumes will be available for Aya to choose from throughout the game, but only after they are unlocked by completing the game in various difficulty modes. Clothing in the game deteriorates due to battle damage, revealing Aya's skin to various degrees.
Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.
Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.
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Parasite Eve
Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.
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Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.
Rogue Galaxy is an action role playing game set in a futuristic fantasy universe, in which the player moves through a continuous environment with no load time between overworld exploration and battles. Battles occur as random encounters, Rogue Galaxy uses a real-time hack and slash combat system in which the player fights with a party of three characters. The player has direct control over only one character, although they can change which character that is at any time. The two NPCs fight independently of the player character, based on a strategy selected prior to the battle. Available strategies include fighting especially aggressively, targeting a specific enemy or not fighting at all. The strategy can also be changed at any time during the battle. Additionally, the player can issue specific orders to the NPCs during combat, such as having them use an item or activate one of their special abilities.
While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
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