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A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
Granny is a stealth horror game in which the player must escape from a house within five days while avoiding detection by an elderly captor who reacts to sound. Players hide in wardrobes and under beds, solve puzzles, and quietly navigate the environment to find a way out.
A first person narrative adventure which tells the story of a soul’s journey into the afterlife using your real-life blinks.
What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.
Once you get tangled with the mob, you will forever be a part of the mob. At least they pay a decent salary and all you have to do is clean up after their dirty work, but you know what you’re doing. So clean crime scenes, outsmart the police and get ready for the next mission.
A short exploration game about poking around a convenience store and finding a gift with the help of its owner. But sometimes the perfect gift finds you.
Your task is simple, exterminate all vermin. The sledge hammer you have been provided is capable of destroying almost all office appliances and furniture that may be uncooperative. Your time is running out.
Arena Breakout is a free-to-play realistic and tactical FPS on mobile. Players can enjoy Immersive Gunplay with console-quality graphics and sound on mobile. In the arena, players can customize their own gun with the ultimate Gunsmithing system, decide their gear to fight for fortune, and breakout for the win. Come and join this battle, also a great gamble!
Find your way out of Babbdi. A short, first person exploration experience.
If you scream, you restart. Don't Scream is an Unreal Engine 5 short horror experience inspired by '90s camcorder found footage. Made by two indie devs. The challenge is simple: explore the mysterious Pineview Forest for 18 minutes without screaming. Sounds easy, right? But there's a catch. Time only progresses as you move, and you cannot predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience.