Putt-Putt Travels Through Time
21.11.1997
Users 82/100
In this Junior Adventure, Putt-Putt must travel through time to rescue his dog Pep and retrieve his lunchbox, calculator, and history report. This was the first Putt-Putt game to have multiple paths — the missing objects could be in one of four locations, meaning there could be different puzzles on different playthroughs.
Putt-Putt drops by Mr. Firebird's lab before school to show him his history report, lunchbox, and calculator. There, he is amazed to discover that Mr. Firebird has invented a time machine — and horrified when an accident sucks his school supplies, and his dog Pep, into the machine, scattering them through time and space. Putt-Putt must therefore use the time machine and travel to four periods — the age of the dinosaurs, the Middle Ages, the Wild West, and the far future — to retrieve them.
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Part of collection:
Putt-Putt
(last 3 games)

30.09.2003
It's Pep's birthday and Putt-Putt wants to surprise him with his first birthday party ever!

11.07.2000
Putt-Putt Enters the Race is a Junior Adventure in which Putt-Putt helps the main acts of a circus get ready for the show. This point-and-click adventure game aimed at children features simple inventory puzzles and a few minigames.

01.07.2000
Kid's join the lovable convertible, Putt-Putt, in an exciting world of self-expression and ongoing discovery. Ideas take shape in front of them as they design their own projects, instilling confidence and inspiring creativity.
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