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SpaceEngine is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. Using real astronomical catalogs and procedural generation, it creates a three dimensional planetarium representing the entire universe. Users can travel through space in any direction or speed, and forwards or backwards in time. It uses pseudo-random numbers to procedurally create any kind of planetary system, nebula or galaxy.
SimpleRockets was released in 2013 for mobile and a ton of work was put into getting it ready for PC and Mac. It was inspired by KSP, and it offers a simpler 2D experience for building rockets and exploring space with realistic orbital mechanics.
A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
You are responsible for colonising uninhabited planets. Start from nothing and harness natural resources to build a robot empire that can be taught anything. Automation is the name of the game - progress through the technological ages, automate life itself and achieve absolute autonomy!
Space Station 13 (ss13) is a multiplayer role-playing game. Originally created by one person named Exadv1, development has been continued by members of the fan base.
Build rockets, airplanes, cars, and anything you can think of with highly customizable parts. Automate them with a visual programming language. Explore 3D planets and make your own. Share your creations online.
To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by folks who really love architecture and abstract characters… would be a bit of a mouthful.
Path of Titans is a cross-platform indie game with MMO questing, where players choose from 30+ dinosaur species and survive, explore, and thrive through life cycle events and social gaming. Find and build a home cave within Panjura, the first of several 8km x 8km maps. Explore our open sandbox, or extend gameplay through an extensive system of MMO questing adventures for the menagerie of air land and sea dinosaurs, with rewards and incentives from egg to adult.
Interact with elements and molecules in a way that you have never before! Observe them and make them react with each other in the sandbox mode. Synthesize every molecule in the quest mode. Discover countless macromolecules and the elegancy of chemistry.
Disasters, enemies, and incompetence conspire to make each shift aboard the station a unique and hellish experience. Sign up today to explore intricate game mechanics and enjoy limitless player interaction! (Nanotrasen Inc. is not responsible for injury, death, or worse).